From b43682bee54fcbd8754429e86baef95913052bb7 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Fri, 9 Jul 2010 00:07:06 +0200 Subject: [PATCH] Little man-page cleanup --- doc/xboxdrv.xml | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/doc/xboxdrv.xml b/doc/xboxdrv.xml index 855f860..a7a36d0 100644 --- a/doc/xboxdrv.xml +++ b/doc/xboxdrv.xml @@ -791,17 +791,20 @@ NAME = STRING ;]]> - The Xbox360 gamepad, as most other current day gamepads, features a - circular movment range, which restricts the movement so that the - distance to the center never gets beyond 1. This means that when you - have the controller at the top/left the value reported is (0.7, 0.7) - (i.e. length 1, angle 45) instead of (1,1). This behaviour is - different then most classic joysticks, which had a square range and - allowed x and y to be handled completly indepened. + The Xbox360 gamepad, as most other current day gamepads, + features a circular movement range, which restricts the + movement so that the distance to the center never gets + beyond 1. This means that when you have the controller + at the top/left the value reported is (0.7, 0.7) + (i.e. length 1, angle 45) instead of (1,1). This + behaviour is different then most classic PC joysticks, + which had a square range and would report (1,1) when + hold in the top/left corner. - Some old games (i.e. DOS stuff) require a square movement range and - will thus not function properly with the Xbox360 gamepad. Via the + Some old games (i.e. mostly DOS stuff) require a + square movement range and will not function properly + with the Xbox360 gamepad. Via the option you can work around this issue and diagonals will be reported as (1,1).