- some more documentation
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52
README
52
README
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@ -27,10 +27,12 @@ First make sure that the xpad kernel module does not get loaded,
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either by deleting or renaming it. rmmod might not be enough since it
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might be automatically loaded.
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Next you have to load the uinput kernel module, which allows userspace
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programms to create input devices, via:
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Next you have to load the uinput kernel module which allows userspace
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programms to create input devices and the joydev module which gives
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you the /dev/input/jsX device:
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% modprobe uinput
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% modprobe joydev
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You also have to make sure that you have access rights to
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/dev/input/uinput, either add yourself to the appropriate group,
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@ -80,4 +82,50 @@ game. For most games the driver should work as-is.
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See ftp://ptah.lnf.kth.se/pub/misc/sdl-env-vars for more information.
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[[ Troubleshooting ]]
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---------------------
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1) "Error opening XBox360 controller"
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-------------------------------------
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This means that either your controller isn't plugged in or not
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recognized by the driver. To fix this you need to know the idVendor
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and the idProduct numbers, which you can find out via:
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% lsusb -v
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Once done you can try to add them to the array:
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XPadDevice xpad_devices[] = { ... } in xboxdrv.c.
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If you have success with that, send a patch to grumbel@gmx.de
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2) "Unknown data: bytes: 3 Data: ..."
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-------------------------------------
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This means that your controller is sending data that isn't understood
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by the driver. If your controller still works, you can just ignore it,
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the XBox360 controller seems to send out useless data every now and
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then. If your controller does not work and you get plenty of those
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lines when you move the sticks or press buttons it means that your
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controller talks an un-understood protocol and some reverse
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enginiering is required. Contact grumbel@gmx.de and include the output
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of:
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% lsusb -v
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Along with all the "Unknown data" lines you get.
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3) Program starts and then just does nothing
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--------------------------------------------
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This is what the program is supposed to do. After you started it will
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give you basically two devices, a new /dev/input/eventX and a
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/dev/input/jsX. You can access and test your controller with jstest
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and evtest applications. Or in case you want just see if your driver
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is working correctly you can pass the -v option:
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% ./xboxdrv -v
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This will cause the driver to output all the events that it received
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from the controller.
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# EOF #
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7
TODO
7
TODO
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@ -1,3 +1,10 @@
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* document /dev/input/eventX device
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* document "modprobe joydev"
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* add jstest, evtest into the source
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* disconnecting the pad in use will just let the driver wait forever
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for new data, any way we can catch a disconnect?
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