Properly use max_effects
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6
NEWS
6
NEWS
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@ -1,3 +1,9 @@
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xboxdrv 0.4.5 - (??/Jan/2009)
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=============================
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* fixed mixup between strong and weak rumble
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xboxdrv 0.4.4 - (24/Jan/2009)
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=============================
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2
TODO
2
TODO
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@ -14,6 +14,8 @@ git push --tags
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Stuff to do before 0.5 release:
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===============================
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* test TR:Anniversary with max effect 16
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* create dummy joystick, mouse and keyboard buttons so that the
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devices always act as they should, also figure out the exakt minimum
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requirements for each device.
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@ -182,7 +182,7 @@ LinuxUinput::finish()
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user_dev.id.product = product;
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if (ff_bit)
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user_dev.ff_effects_max = 64;
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user_dev.ff_effects_max = ff_handler->get_max_effects();
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//std::cout << "Finalizing uinput: '" << user_dev.name << "'" << std::endl;
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