More documentation
This commit is contained in:
parent
1e6a3cc6ff
commit
5dd7acd752
2 changed files with 14 additions and 11 deletions
14
README
14
README
|
@ -424,6 +424,20 @@ Your right analog stick will act as trottle control, the trigger as
|
|||
rudder.
|
||||
|
||||
|
||||
Keyboard controlled games:
|
||||
-------------------------
|
||||
|
||||
The following configuration works for games that are played with
|
||||
keyboard, like Flash games or games that don't support a joystick, you
|
||||
have to adjust the keybindings to fit the game:
|
||||
|
||||
% ./xboxdrv \
|
||||
--dpad-as-button \
|
||||
--ui-buttonmap a=XK_a,b=XK_b,x=XK_x,y=XK_y \
|
||||
--ui-buttonmap dl=XK_Left,dr=XK_Right,du=XK_Up,dd=XK_Down \
|
||||
--deadzone 16000
|
||||
|
||||
|
||||
Sauerbraten
|
||||
-----------
|
||||
|
||||
|
|
11
TODO
11
TODO
|
@ -16,17 +16,6 @@ Example config for flash game:
|
|||
|
||||
* add a way to not create a joystick device
|
||||
|
||||
* add translation for xmodmap
|
||||
XKeysymToString
|
||||
XStringToKeysym
|
||||
NoSymbol
|
||||
XGetKeyboardMapping (dpy, min_keycode,
|
||||
(max_keycode - min_keycode + 1),
|
||||
&keysyms_per_keycode);
|
||||
XDisplayKeycodes (dpy, &min_keycode, &max_keycode);
|
||||
|
||||
experimental/xkeys.h
|
||||
|
||||
* figure out what jscal does and if it can break stuff
|
||||
1) jscal uses the joystick interface, not the event interface
|
||||
|
||||
|
|
Loading…
Reference in a new issue