Renamed ButtonEvent::create_btn() to ButtonEvent::create_btn()

This commit is contained in:
Ingo Ruhnke 2010-05-26 14:21:29 +02:00
parent d315568ea3
commit 3f53d40ca8
4 changed files with 55 additions and 53 deletions

2
TODO
View file

@ -44,6 +44,8 @@ Stuff to do before 0.5 release:
* --extra_devices is broken (no longer implemented)
* add -m as shortcut for --mouse
* figure out a way to make userspace force feedback driver not become dead processes

View file

@ -37,7 +37,7 @@ ButtonEvent::invalid()
}
ButtonEvent
ButtonEvent::create_btn(int code)
ButtonEvent::create_key(int code)
{
ButtonEvent ev;
ev.type = EV_KEY;
@ -47,7 +47,7 @@ ButtonEvent::create_btn(int code)
}
ButtonEvent
ButtonEvent::create_btn()
ButtonEvent::create_key()
{
ButtonEvent ev;
ev.type = EV_KEY;
@ -82,7 +82,7 @@ ButtonEvent::from_string(const std::string& str)
switch(get_event_type(*i))
{
case EV_KEY: {
ev = ButtonEvent::create_btn();
ev = ButtonEvent::create_key();
boost::char_separator<char> plus_sep("+", "", boost::keep_empty_tokens);
tokenizer ev_tokens(*i, plus_sep);

View file

@ -31,8 +31,8 @@ public:
static const int MAX_MODIFIER = 4;
static ButtonEvent invalid();
static ButtonEvent create_btn(int code);
static ButtonEvent create_btn();
static ButtonEvent create_key(int code);
static ButtonEvent create_key();
static ButtonEvent create_rel(int code);
static ButtonEvent from_string(const std::string& str);

View file

@ -33,37 +33,37 @@ uInputCfg::uInputCfg() :
std::fill_n(axis_map, static_cast<int>(XBOX_AXIS_MAX), AxisEvent::invalid());
// Button Mapping
btn_map.bind(XBOX_BTN_START, ButtonEvent::create_btn(BTN_START));
btn_map.bind(XBOX_BTN_GUIDE, ButtonEvent::create_btn(BTN_MODE));
btn_map.bind(XBOX_BTN_BACK, ButtonEvent::create_btn(BTN_SELECT));
btn_map.bind(XBOX_BTN_START, ButtonEvent::create_key(BTN_START));
btn_map.bind(XBOX_BTN_GUIDE, ButtonEvent::create_key(BTN_MODE));
btn_map.bind(XBOX_BTN_BACK, ButtonEvent::create_key(BTN_SELECT));
btn_map.bind(XBOX_BTN_A, ButtonEvent::create_btn(BTN_A));
btn_map.bind(XBOX_BTN_B, ButtonEvent::create_btn(BTN_B));
btn_map.bind(XBOX_BTN_X, ButtonEvent::create_btn(BTN_X));
btn_map.bind(XBOX_BTN_Y, ButtonEvent::create_btn(BTN_Y));
btn_map.bind(XBOX_BTN_A, ButtonEvent::create_key(BTN_A));
btn_map.bind(XBOX_BTN_B, ButtonEvent::create_key(BTN_B));
btn_map.bind(XBOX_BTN_X, ButtonEvent::create_key(BTN_X));
btn_map.bind(XBOX_BTN_Y, ButtonEvent::create_key(BTN_Y));
btn_map.bind(XBOX_BTN_GREEN, ButtonEvent::create_btn(BTN_0));
btn_map.bind(XBOX_BTN_RED, ButtonEvent::create_btn(BTN_1));
btn_map.bind(XBOX_BTN_YELLOW, ButtonEvent::create_btn(BTN_2));
btn_map.bind(XBOX_BTN_BLUE, ButtonEvent::create_btn(BTN_3));
btn_map.bind(XBOX_BTN_ORANGE, ButtonEvent::create_btn(BTN_4));
btn_map.bind(XBOX_BTN_GREEN, ButtonEvent::create_key(BTN_0));
btn_map.bind(XBOX_BTN_RED, ButtonEvent::create_key(BTN_1));
btn_map.bind(XBOX_BTN_YELLOW, ButtonEvent::create_key(BTN_2));
btn_map.bind(XBOX_BTN_BLUE, ButtonEvent::create_key(BTN_3));
btn_map.bind(XBOX_BTN_ORANGE, ButtonEvent::create_key(BTN_4));
btn_map.bind(XBOX_BTN_WHITE, ButtonEvent::create_btn(BTN_TL));
btn_map.bind(XBOX_BTN_BLACK, ButtonEvent::create_btn(BTN_TR));
btn_map.bind(XBOX_BTN_WHITE, ButtonEvent::create_key(BTN_TL));
btn_map.bind(XBOX_BTN_BLACK, ButtonEvent::create_key(BTN_TR));
btn_map.bind(XBOX_BTN_LB, ButtonEvent::create_btn(BTN_TL));
btn_map.bind(XBOX_BTN_RB, ButtonEvent::create_btn(BTN_TR));
btn_map.bind(XBOX_BTN_LB, ButtonEvent::create_key(BTN_TL));
btn_map.bind(XBOX_BTN_RB, ButtonEvent::create_key(BTN_TR));
btn_map.bind(XBOX_BTN_LT, ButtonEvent::create_btn(BTN_TL2));
btn_map.bind(XBOX_BTN_RT, ButtonEvent::create_btn(BTN_TR2));
btn_map.bind(XBOX_BTN_LT, ButtonEvent::create_key(BTN_TL2));
btn_map.bind(XBOX_BTN_RT, ButtonEvent::create_key(BTN_TR2));
btn_map.bind(XBOX_BTN_THUMB_L, ButtonEvent::create_btn(BTN_THUMBL));
btn_map.bind(XBOX_BTN_THUMB_R, ButtonEvent::create_btn(BTN_THUMBR));
btn_map.bind(XBOX_BTN_THUMB_L, ButtonEvent::create_key(BTN_THUMBL));
btn_map.bind(XBOX_BTN_THUMB_R, ButtonEvent::create_key(BTN_THUMBR));
btn_map.bind(XBOX_DPAD_UP, ButtonEvent::create_btn(BTN_BASE));
btn_map.bind(XBOX_DPAD_DOWN, ButtonEvent::create_btn(BTN_BASE2));
btn_map.bind(XBOX_DPAD_LEFT, ButtonEvent::create_btn(BTN_BASE3));
btn_map.bind(XBOX_DPAD_RIGHT, ButtonEvent::create_btn(BTN_BASE4));
btn_map.bind(XBOX_DPAD_UP, ButtonEvent::create_key(BTN_BASE));
btn_map.bind(XBOX_DPAD_DOWN, ButtonEvent::create_key(BTN_BASE2));
btn_map.bind(XBOX_DPAD_LEFT, ButtonEvent::create_key(BTN_BASE3));
btn_map.bind(XBOX_DPAD_RIGHT, ButtonEvent::create_key(BTN_BASE4));
// Axis Mapping
axis_map[XBOX_AXIS_X1] = AxisEvent::create_abs(DEVICEID_AUTO, ABS_X, -32768, 32767, 0, 0);
@ -84,37 +84,37 @@ uInputCfg::mimic_xpad()
extra_devices = false;
btn_map.bind(XBOX_BTN_START, ButtonEvent::create_btn(BTN_START));
btn_map.bind(XBOX_BTN_GUIDE, ButtonEvent::create_btn(BTN_MODE));
btn_map.bind(XBOX_BTN_BACK, ButtonEvent::create_btn(BTN_BACK));
btn_map.bind(XBOX_BTN_START, ButtonEvent::create_key(BTN_START));
btn_map.bind(XBOX_BTN_GUIDE, ButtonEvent::create_key(BTN_MODE));
btn_map.bind(XBOX_BTN_BACK, ButtonEvent::create_key(BTN_BACK));
btn_map.bind(XBOX_BTN_A, ButtonEvent::create_btn(BTN_A));
btn_map.bind(XBOX_BTN_B, ButtonEvent::create_btn(BTN_B));
btn_map.bind(XBOX_BTN_X, ButtonEvent::create_btn(BTN_X));
btn_map.bind(XBOX_BTN_Y, ButtonEvent::create_btn(BTN_Y));
btn_map.bind(XBOX_BTN_A, ButtonEvent::create_key(BTN_A));
btn_map.bind(XBOX_BTN_B, ButtonEvent::create_key(BTN_B));
btn_map.bind(XBOX_BTN_X, ButtonEvent::create_key(BTN_X));
btn_map.bind(XBOX_BTN_Y, ButtonEvent::create_key(BTN_Y));
btn_map.bind(XBOX_BTN_GREEN, ButtonEvent::create_btn(BTN_0));
btn_map.bind(XBOX_BTN_RED, ButtonEvent::create_btn(BTN_1));
btn_map.bind(XBOX_BTN_YELLOW, ButtonEvent::create_btn(BTN_2));
btn_map.bind(XBOX_BTN_BLUE, ButtonEvent::create_btn(BTN_3));
btn_map.bind(XBOX_BTN_ORANGE, ButtonEvent::create_btn(BTN_4));
btn_map.bind(XBOX_BTN_GREEN, ButtonEvent::create_key(BTN_0));
btn_map.bind(XBOX_BTN_RED, ButtonEvent::create_key(BTN_1));
btn_map.bind(XBOX_BTN_YELLOW, ButtonEvent::create_key(BTN_2));
btn_map.bind(XBOX_BTN_BLUE, ButtonEvent::create_key(BTN_3));
btn_map.bind(XBOX_BTN_ORANGE, ButtonEvent::create_key(BTN_4));
btn_map.bind(XBOX_BTN_WHITE, ButtonEvent::create_btn(BTN_TL));
btn_map.bind(XBOX_BTN_BLACK, ButtonEvent::create_btn(BTN_TR));
btn_map.bind(XBOX_BTN_WHITE, ButtonEvent::create_key(BTN_TL));
btn_map.bind(XBOX_BTN_BLACK, ButtonEvent::create_key(BTN_TR));
btn_map.bind(XBOX_BTN_LB, ButtonEvent::create_btn(BTN_TL));
btn_map.bind(XBOX_BTN_RB, ButtonEvent::create_btn(BTN_TR));
btn_map.bind(XBOX_BTN_LB, ButtonEvent::create_key(BTN_TL));
btn_map.bind(XBOX_BTN_RB, ButtonEvent::create_key(BTN_TR));
btn_map.bind(XBOX_BTN_LT, ButtonEvent::create_btn(BTN_TL2));
btn_map.bind(XBOX_BTN_RT, ButtonEvent::create_btn(BTN_TR2));
btn_map.bind(XBOX_BTN_LT, ButtonEvent::create_key(BTN_TL2));
btn_map.bind(XBOX_BTN_RT, ButtonEvent::create_key(BTN_TR2));
btn_map.bind(XBOX_BTN_THUMB_L, ButtonEvent::create_btn(BTN_THUMBL));
btn_map.bind(XBOX_BTN_THUMB_R, ButtonEvent::create_btn(BTN_THUMBR));
btn_map.bind(XBOX_BTN_THUMB_L, ButtonEvent::create_key(BTN_THUMBL));
btn_map.bind(XBOX_BTN_THUMB_R, ButtonEvent::create_key(BTN_THUMBR));
btn_map.bind(XBOX_DPAD_UP, ButtonEvent::create_btn(BTN_BASE));
btn_map.bind(XBOX_DPAD_DOWN, ButtonEvent::create_btn(BTN_BASE2));
btn_map.bind(XBOX_DPAD_LEFT, ButtonEvent::create_btn(BTN_BASE3));
btn_map.bind(XBOX_DPAD_RIGHT, ButtonEvent::create_btn(BTN_BASE4));
btn_map.bind(XBOX_DPAD_UP, ButtonEvent::create_key(BTN_BASE));
btn_map.bind(XBOX_DPAD_DOWN, ButtonEvent::create_key(BTN_BASE2));
btn_map.bind(XBOX_DPAD_LEFT, ButtonEvent::create_key(BTN_BASE3));
btn_map.bind(XBOX_DPAD_RIGHT, ButtonEvent::create_key(BTN_BASE4));
// Axis Mapping
axis_map[XBOX_AXIS_X1] = AxisEvent::create_abs(DEVICEID_AUTO, ABS_X, -32768, 32767, 16, 128);