Added a few FIXME comments

This commit is contained in:
Ingo Ruhnke 2010-05-08 16:56:26 +02:00
parent 31f58a9dbb
commit 3aa7a6b60c

View file

@ -586,6 +586,7 @@ float get_axis_float(XboxGenericMsg& msg, XboxAxis axis)
case XBOX_AXIS_DPAD_X:
case XBOX_AXIS_DPAD_Y:
case XBOX_AXIS_TRIGGER:
// FIXME: Doesn't seem right
return 0.0f;
case XBOX_AXIS_X1:
return s16_to_float(msg.xbox360.x1);
@ -642,6 +643,7 @@ void set_axis_float(XboxGenericMsg& msg, XboxAxis axis, float v)
case XBOX_AXIS_DPAD_X:
case XBOX_AXIS_DPAD_Y:
case XBOX_AXIS_TRIGGER:
// FIXME: Doesn't seem right
break;
case XBOX_AXIS_X1:
msg.xbox360.x1 = float_to_s16(v); break;
@ -697,6 +699,7 @@ void set_axis(XboxGenericMsg& msg, XboxAxis axis, int v)
case XBOX_AXIS_DPAD_X:
case XBOX_AXIS_DPAD_Y:
case XBOX_AXIS_TRIGGER:
// FIXME: Doesn't seem right
break;
case XBOX_AXIS_X1:
msg.xbox360.x1 = v; break;
@ -721,6 +724,7 @@ void set_axis(XboxGenericMsg& msg, XboxAxis axis, int v)
case XBOX_AXIS_DPAD_X:
case XBOX_AXIS_DPAD_Y:
case XBOX_AXIS_TRIGGER:
// FIXME: Doesn't seem right
break;
case XBOX_AXIS_X1:
msg.xbox.x1 = v; break;