TODO updates
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1 changed files with 14 additions and 19 deletions
33
TODO
33
TODO
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@ -72,6 +72,9 @@ sudo pbuilder --build --basetgz /var/cache/pbuilder/base-lucid.tgz ../xboxdrv-st
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Target for 0.8.3
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Target for 0.8.3
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* test if its possible to mix cycle-key with macro: or other advanced
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ButtonEvents
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* "--dbus system" currently does not work as expected
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* "--dbus system" currently does not work as expected
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$ sudo ./xboxdrv --daemon --dbus system --quiet
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$ sudo ./xboxdrv --daemon --dbus system --quiet
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@ -90,25 +93,6 @@ libusb:warning [libusb_close] internal signalling write failed, closing anyway
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-> add --dbus documentation
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-> add --dbus documentation
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* add function that can handle PC game style inventories, i.e. 0-9
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keys by using less buttons (maybe do graphical overlay stuff):
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- next/prev button, either instant press, an activate button or
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activate by timeout (to work around slow weapon change in some
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games)
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- graphical overlay that displays the current position
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- single button inventory: next, hold to activate
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Possible Syntax (could need list of lists tokenizer):
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--emitter inventory=(LB:RB):A:(KEY_1:KEY_2:KEY_3:KEY_4:KEY_5:KEY_6)
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^ ^ ^ ^- button to which to toggle through
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| | `---- activate button
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| `------- next button
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`---------- previous button
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* cycle-key is incomplete, should have additional mode that allows
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* cycle-key is incomplete, should have additional mode that allows
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next/prev without sending events, also has issues with stuck buttons
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next/prev without sending events, also has issues with stuck buttons
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when multiple keys are pressed
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when multiple keys are pressed
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@ -124,6 +108,17 @@ libusb:warning [libusb_close] internal signalling write failed, closing anyway
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-> add an option to have the cycle sequence not wrap around:
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-> add an option to have the cycle sequence not wrap around:
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-> possible use: throttle in a flightsim mapped to 1-9
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-> possible use: throttle in a flightsim mapped to 1-9
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Possible future improvements:
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- next/prev button that don't trigger the key, an activate button or
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activate by timeout (to work around slow weapon change in some
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games)
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- graphical overlay that displays the current position
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-> requires separate process
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- single button inventory: next, hold to activate
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Target for 0.9.0
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Target for 0.9.0
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================
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