TODO updates

This commit is contained in:
Ingo Ruhnke 2011-08-23 11:51:42 +02:00
parent eda858b578
commit 3a7153f611

33
TODO
View file

@ -72,6 +72,9 @@ sudo pbuilder --build --basetgz /var/cache/pbuilder/base-lucid.tgz ../xboxdrv-st
Target for 0.8.3 Target for 0.8.3
================ ================
* test if its possible to mix cycle-key with macro: or other advanced
ButtonEvents
* "--dbus system" currently does not work as expected * "--dbus system" currently does not work as expected
$ sudo ./xboxdrv --daemon --dbus system --quiet $ sudo ./xboxdrv --daemon --dbus system --quiet
@ -90,25 +93,6 @@ libusb:warning [libusb_close] internal signalling write failed, closing anyway
-> add --dbus documentation -> add --dbus documentation
* add function that can handle PC game style inventories, i.e. 0-9
keys by using less buttons (maybe do graphical overlay stuff):
- next/prev button, either instant press, an activate button or
activate by timeout (to work around slow weapon change in some
games)
- graphical overlay that displays the current position
- single button inventory: next, hold to activate
Possible Syntax (could need list of lists tokenizer):
--emitter inventory=(LB:RB):A:(KEY_1:KEY_2:KEY_3:KEY_4:KEY_5:KEY_6)
^ ^ ^ ^- button to which to toggle through
| | `---- activate button
| `------- next button
`---------- previous button
* cycle-key is incomplete, should have additional mode that allows * cycle-key is incomplete, should have additional mode that allows
next/prev without sending events, also has issues with stuck buttons next/prev without sending events, also has issues with stuck buttons
when multiple keys are pressed when multiple keys are pressed
@ -124,6 +108,17 @@ libusb:warning [libusb_close] internal signalling write failed, closing anyway
-> add an option to have the cycle sequence not wrap around: -> add an option to have the cycle sequence not wrap around:
-> possible use: throttle in a flightsim mapped to 1-9 -> possible use: throttle in a flightsim mapped to 1-9
Possible future improvements:
- next/prev button that don't trigger the key, an activate button or
activate by timeout (to work around slow weapon change in some
games)
- graphical overlay that displays the current position
-> requires separate process
- single button inventory: next, hold to activate
Target for 0.9.0 Target for 0.9.0
================ ================