indention fix, some ff stuff

This commit is contained in:
Ingo Ruhnke 2009-01-20 07:28:59 +01:00
parent 85a72e7e19
commit 33d483728e

View file

@ -383,17 +383,36 @@ uInput::setup_xbox360_gamepad(GamepadType type)
if (cfg.force_feedback)
{
// Not sure how much we should support, for the moment we only
// do rumble
//
get_joystick_uinput()->add_ff(FF_RUMBLE);
get_joystick_uinput()->add_ff(FF_PERIODIC);
get_joystick_uinput()->add_ff(FF_CONSTANT);
//
get_joystick_uinput()->add_ff(FF_SPRING);
get_joystick_uinput()->add_ff(FF_FRICTION);
get_joystick_uinput()->add_ff(FF_DAMPER);
get_joystick_uinput()->add_ff(FF_INERTIA);
get_joystick_uinput()->add_ff(FF_RAMP);
get_joystick_uinput()->add_ff(FF_SINE);
// FF_GAIN - relative strength of rumble
// FF_RUMBLE - basic rumble (delay, time)
// FF_CONSTANT - envelope, emulate with rumble
// FF_RAMP - same as constant, except strength grows
// FF_PERIODIC - envelope
// |- FF_SINE types of periodic effects
// |- FF_TRIANGLE
// |- FF_SQUARE
// |- FF_SAW_UP
// |- FF_SAW_DOWN
// '- FF_CUSTOM
// FF_SPRING
// FF_FRICTION
// FF_DAMPER
// FF_INERTIA
}
if (cfg.dpad_only)
@ -659,9 +678,9 @@ uInput::send(XboxMsg& msg)
void
uInput::send(Xbox360GuitarMsg& msg)
{
send_button(XBOX_DPAD_UP, msg.dpad_up);
send_button(XBOX_DPAD_DOWN, msg.dpad_down);
send_button(XBOX_DPAD_LEFT, msg.dpad_left);
send_button(XBOX_DPAD_UP, msg.dpad_up);
send_button(XBOX_DPAD_DOWN, msg.dpad_down);
send_button(XBOX_DPAD_LEFT, msg.dpad_left);
send_button(XBOX_DPAD_RIGHT, msg.dpad_right);
send_button(XBOX_BTN_START, msg.start);