Added some examples on deadzones
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3 changed files with 67 additions and 33 deletions
54
TODO
54
TODO
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@ -42,6 +42,8 @@ $ dput my-ppa ../xboxdrv_0.7.1-1~lucid1_source.changes
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Stuff to do before 0.7.1 release:
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=================================
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* make more use of percentance values (in deadzone filter for example)
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* add option to increase libusb debug level
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* document --device-name TYPE.SLOT=NAME, --name
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@ -50,20 +52,21 @@ Stuff to do before 0.7.1 release:
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* fix device name of mimic_xpad
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* boost::lexical_cast<> error messages are useless, make some better ones
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* allow multiple controllers in non-daemon mode
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* couldn't convert 'XK_Page_Up' to enum, not a member of X11Keysym
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currenty code can't handle multple names for a single key
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* document match rules
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* improve output in daemon mode, when --quiet is not given print the number of allocated controller slots
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* improve output in daemon mode, when --quiet is not given print the
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number of allocated controller slots
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* add introspection to filters and modifier stack
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* [ERROR] XboxdrvDaemon::process_match(): no free controller slot found, controller will be ignored
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- should include info about what controller is ignored
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* print controller type/name in daemon (little tricky as that is only
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known after opening the USB connection)
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* update debian package description
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* valgrind before release
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@ -89,10 +92,22 @@ Stuff to do before 0.7.1 release:
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on configuration changes, controller plug-ins, etc. (notifiy area as example)
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- also supply useful information as argument
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* improve output on which uinput devices are created (even with udev
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there doesn't seem to be a bullet proof way to detect what gets
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created)
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* do modifier/filter dump when --verbose is given, make verbose
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overall more useful
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Stuff to do before 0.7.2 release:
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=================================
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* boost::lexical_cast<> error messages are useless, make some better ones
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* couldn't convert 'XK_Page_Up' to enum, not a member of X11Keysym
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currenty code can't handle multple names for a single key
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* --match again sysname could make sense, seems somewhat constant:
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"5-2" Xbox1 controller results in "5-2.1", due to being really two
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devices, would help to now how exactly those are formed
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@ -105,9 +120,6 @@ Stuff to do before 0.7.2 release:
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* extend usbid match rule to bcd device
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* cleanup device_id, don't manually do (slot<<16) | devid (only an
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issue in force feedback code)
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* get rid of all std::cout stuff when using detached daemon, redirect
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log output to a file somewhere else:
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@ -122,16 +134,14 @@ Stuff to do before 0.7.3 release:
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* turn EnumBox into singleton
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* allow EnumBox to have multiple names per values per key
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* allow --modifier help, --ui-buttonmap X2^help
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* move XBOX_BTN_UNKNOWN behind XBOX_BTN_MAX, so iteration can start
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from 0 instead of 1, also fix incorrect iterations all over the
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place -> doesn't work as some code uses XBOX_BTN_UNKNOWN as 'no
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button is pressed'
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* improve output on which uinput devices are created (even with udev
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there doesn't seem to be a bullet proof way to detect what gets
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created)
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* move XBOX_BTN_UNKNOWN behind XBOX_BTN_MAX (or make it -1), so
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iteration can start from 0 instead of 1, also fix incorrect
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iterations all over the place -> doesn't work as some code uses
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XBOX_BTN_UNKNOWN as 'no button is pressed'
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* document significant patches in AUTHORS
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@ -143,24 +153,18 @@ Stuff to do before 0.7.3 release:
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1 hal daemon from Thomas Debouverie <debouverie_thomas@yahoo.fr>
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1 Implemented --ui-buttonmap A=BTN_A@{device_id} ??!?!?
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* do modifier/filter dump when --verbose is given, make verbose
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overall more useful
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* need to hide/disable the toggle button from the UIButtonmap
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- maybe implement some full post-parsing option verification to
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check for conflicts and necessary modifications?
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- Options::finish() to do final things?
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* print controller type/name in daemon (little tricky as that is only
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known after opening the USB connection)
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Stuff to do before 0.7.x release:
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=================================
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* -R, --rumble-test is broken for FirestormDualController (has no analog triggers)
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* add ABS support to macros (need to deal with min/max)
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* add ABS support to macros events (need to deal with min/max)
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* Playstation 3 controller support
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- http://www.pabr.org/sixlinux/sixlinux.en.html
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@ -206,8 +210,6 @@ Stuff to do before 0.7.x release:
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* get rid of set_button()/get_button(), turn the message objects into full classes
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* document common problems, such as lack of deadzone handling in games
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* make chatpad configurable:
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--ui-chatpad a=KEY_A,green+a=SHIFT_X+KEY_B,...
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@ -5,7 +5,7 @@
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\\$2 \(la\\$1\(ra\\$3
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..
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.if \n(.g .mso www.tmac
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.TH "xboxdrv " 1 2010-05-05 0.7.0 "User Commands"
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.TH "xboxdrv " 1 2010-05-05 0.7.1 "User Commands"
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.SH NAME
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xboxdrv
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\- A Xbox/Xbox360 gamepad driver that works in userspace
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@ -983,10 +983,8 @@ by the X11 keymap and will often not report what you
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expect in case you use a keymap that is different then
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your keyboard (i.e. dvorak on a qwerty keyboard).
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A full list of X11 keysyms is available at
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\*(T<\fI/usr/include/X11/keysymdef.h\fR\*(T>, note that you can only use those that
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are reachable by your current keymap. Keysyms that are reachable via
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multiple keycodes might break the mapping from keysym to evdev code.
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A full list of valid X11 keysyms can be optained
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with \*(T<\fB\-\-help\-x11keysym\fR\*(T>.
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For joystick buttons there is in addition to the \fBBTN_JOYSTICK\fR, \fBBTN_X\fR,
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etc. macros the special name \fBJS_$NUM\fR, which sets the given button to
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the \*(T<\fB\-\-trigger\-as\-button\fR\*(T> option:
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.PP
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.nf
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\*(T<$ xboxdrv \-\-trigger\-as\-button \-s \*(T>
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\*(T<$ xboxdrv \-\-trigger\-as\-button\*(T>
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.fi
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.SS "CONFIGURE A DEADZONE"
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Many gamepads don't center exactly at zero, but at random
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values around it. This 'noise' can confuse some games and is
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thus be best filtered out, this can be accomplished with:
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.PP
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.nf
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\*(T<$ xboxdrv \-\-deadzone 25%\*(T>
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.fi
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.PP
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The percentance is the amount of noise that will get filtered
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out, you can also give raw device values if you leave out the
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% sign. If you want to have a deadzone only on a specific axis
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you have to use axis filter:
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.PP
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.nf
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\*(T<$ xboxdrv \-\-buttonmap X1^deadzone:15000\*(T>
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.fi
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.SS "KEYBOARD EMULATION"
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The following configuration will cause xboxdrv to emulate a
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@ -2139,7 +2139,24 @@ $ modprobe joydev]]></programlisting>
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the <option>--trigger-as-button</option> option:
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</para>
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<programlisting><![CDATA[$ xboxdrv --trigger-as-button -s ]]></programlisting>
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<programlisting><![CDATA[$ xboxdrv --trigger-as-button]]></programlisting>
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</refsect2>
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<refsect2>
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<title>Configure a deadzone</title>
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<para>
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Many gamepads don't center exactly at zero, but at random
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values around it. This 'noise' can confuse some games and is
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thus be best filtered out, this can be accomplished with:
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</para>
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<programlisting><![CDATA[$ xboxdrv --deadzone 25%]]></programlisting>
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<para>
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The percentance is the amount of noise that will get filtered
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out, you can also give raw device values if you leave out the
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% sign. If you want to have a deadzone only on a specific axis
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you have to use axis filter:
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</para>
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<programlisting><![CDATA[$ xboxdrv --buttonmap X1^deadzone:15000]]></programlisting>
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</refsect2>
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<refsect2>
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