Unified LB/RB and black/white handling
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54c0b328d1
commit
2f204194b9
5 changed files with 16 additions and 40 deletions
3
NEWS
3
NEWS
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@ -26,7 +26,8 @@ xboxdrv 0.6.2 - (??/Jan/2011)
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* added --evdev-no-grab to avoid a full grab on the event device
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* unified ini and command line parsing some more
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* Mad Catz Xbox controller - MW2 controller support added
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* added support for Xbox1 analog buttons
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* added support for Xbox1 analog buttons, use --ui-axismap with A, B,
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X, Y, black, white
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xboxdrv 0.6.1 - (21/Dec/2010)
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@ -256,8 +256,8 @@ uInput::send(XboxMsg& msg)
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send_button(XBOX_BTN_X, msg.x);
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send_button(XBOX_BTN_Y, msg.y);
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send_button(XBOX_BTN_WHITE, msg.white);
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send_button(XBOX_BTN_BLACK, msg.black);
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send_button(XBOX_BTN_LB, msg.white);
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send_button(XBOX_BTN_RB, msg.black);
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// trigger
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send_button(XBOX_BTN_LT, msg.lt);
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@ -88,9 +88,6 @@ uInputCfg::mimic_xpad()
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get_btn_map().bind(XBOX_BTN_X, ButtonEvent::create_key(BTN_X));
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get_btn_map().bind(XBOX_BTN_Y, ButtonEvent::create_key(BTN_Y));
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get_btn_map().bind(XBOX_BTN_WHITE, ButtonEvent::create_key(BTN_TL));
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get_btn_map().bind(XBOX_BTN_BLACK, ButtonEvent::create_key(BTN_TR));
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get_btn_map().bind(XBOX_BTN_LB, ButtonEvent::create_key(BTN_TL));
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get_btn_map().bind(XBOX_BTN_RB, ButtonEvent::create_key(BTN_TR));
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@ -165,9 +162,6 @@ uInputCfg::set_defaults()
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get_btn_map().bind(XBOX_BTN_X, ButtonEvent::create_key(BTN_X));
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get_btn_map().bind(XBOX_BTN_Y, ButtonEvent::create_key(BTN_Y));
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get_btn_map().bind(XBOX_BTN_WHITE, ButtonEvent::create_key(BTN_TL));
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get_btn_map().bind(XBOX_BTN_BLACK, ButtonEvent::create_key(BTN_TR));
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get_btn_map().bind(XBOX_BTN_LB, ButtonEvent::create_key(BTN_TL));
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get_btn_map().bind(XBOX_BTN_RB, ButtonEvent::create_key(BTN_TR));
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@ -225,10 +225,8 @@ int get_button(XboxGenericMsg& msg, XboxButton button)
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case XBOX_BTN_X: return msg.xbox360.x;
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case XBOX_BTN_Y: return msg.xbox360.y;
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case XBOX_BTN_LB:
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case XBOX_BTN_WHITE: return msg.xbox360.lb;
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case XBOX_BTN_RB:
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case XBOX_BTN_BLACK: return msg.xbox360.rb;
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case XBOX_BTN_LB: return msg.xbox360.lb;
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case XBOX_BTN_RB: return msg.xbox360.rb;
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case XBOX_BTN_LT: return msg.xbox360.lt;
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case XBOX_BTN_RT: return msg.xbox360.rt;
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@ -258,10 +256,8 @@ int get_button(XboxGenericMsg& msg, XboxButton button)
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case XBOX_BTN_X: return msg.xbox.x;
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case XBOX_BTN_Y: return msg.xbox.y;
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case XBOX_BTN_LB:
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case XBOX_BTN_WHITE: return msg.xbox.white;
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case XBOX_BTN_RB:
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case XBOX_BTN_BLACK: return msg.xbox.black;
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case XBOX_BTN_LB: return msg.xbox.white;
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case XBOX_BTN_RB: return msg.xbox.black;
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case XBOX_BTN_LT: return msg.xbox.lt;
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case XBOX_BTN_RT: return msg.xbox.rt;
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@ -298,10 +294,8 @@ void set_button(XboxGenericMsg& msg, XboxButton button, bool v)
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case XBOX_BTN_X: msg.xbox360.x = v; break;
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case XBOX_BTN_Y: msg.xbox360.y = v; break;
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case XBOX_BTN_LB:
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case XBOX_BTN_WHITE: msg.xbox360.lb = v; break;
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case XBOX_BTN_RB:
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case XBOX_BTN_BLACK: msg.xbox360.rb = v; break;
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case XBOX_BTN_LB: msg.xbox360.lb = v; break;
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case XBOX_BTN_RB: msg.xbox360.rb = v; break;
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case XBOX_BTN_LT: msg.xbox360.lt = v*255; break;
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case XBOX_BTN_RT: msg.xbox360.rt = v*255; break;
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@ -331,10 +325,8 @@ void set_button(XboxGenericMsg& msg, XboxButton button, bool v)
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case XBOX_BTN_X: msg.xbox.x = v; break;
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case XBOX_BTN_Y: msg.xbox.y = v; break;
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case XBOX_BTN_LB:
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case XBOX_BTN_WHITE: msg.xbox.white = v; break;
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case XBOX_BTN_RB:
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case XBOX_BTN_BLACK: msg.xbox.black = v; break;
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case XBOX_BTN_LB: msg.xbox.white = v; break;
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case XBOX_BTN_RB: msg.xbox.black = v; break;
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case XBOX_BTN_LT: msg.xbox.lt = v; break;
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case XBOX_BTN_RT: msg.xbox.rt = v; break;
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@ -912,14 +904,9 @@ XboxButton string2btn(const std::string& str_)
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else if (str == "y" || str == "4" || str == "yellow")
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return XBOX_BTN_Y;
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else if (str == "black")
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return XBOX_BTN_BLACK;
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else if (str == "white")
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return XBOX_BTN_WHITE;
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else if (str == "lb" || str == "5" || str == "orange")
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else if (str == "lb" || str == "5" || str == "orange" || str == "white")
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return XBOX_BTN_LB;
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else if (str == "rb" || str == "6")
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else if (str == "rb" || str == "6" || str == "black")
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return XBOX_BTN_RB;
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else if (str == "lt" || str == "7")
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@ -1040,9 +1027,6 @@ std::string btn2string(XboxButton btn)
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case XBOX_BTN_X: return "X";
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case XBOX_BTN_Y: return "Y";
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case XBOX_BTN_WHITE: return "White";
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case XBOX_BTN_BLACK: return "Black";
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case XBOX_BTN_LB: return "LB";
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case XBOX_BTN_RB: return "RB";
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@ -149,9 +149,6 @@ enum XboxButton {
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XBOX_BTN_X,
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XBOX_BTN_Y,
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XBOX_BTN_WHITE,
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XBOX_BTN_BLACK,
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XBOX_BTN_LB,
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XBOX_BTN_RB,
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