Some code cleanup
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19b3955e2d
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283cbf48f3
7 changed files with 52 additions and 52 deletions
67
TODO
67
TODO
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@ -42,38 +42,11 @@ $ dput my-ppa ../xboxdrv_0.7.0-1~lucid1_source.changes
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Stuff to do before 0.7.0 release:
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=================================
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* get rid of all std::cout stuff when using detached daemon, redirect
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log output to a file somewhere else:
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--silent: stops event output
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--quiet: stops all stdout output (automatically used when --detach is given)
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--verbose: print info level log output
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--debug: print debug level log output
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--log-level: only log stuff at LEVEL or below
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* figure out a good place to set the LEDs off when Xboxdrv is quit,
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just doing it in the destructor causes trouble, as the usbdev might
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be no longer usable (when controller got unplugged)
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* AxisSensitivity filter has overflow issue
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* fix the FIXME's
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* need to hide/disable the toggle button from the UIButtonmap
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- maybe implement some full post-parsing option verification to
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check for conflicts and necessary modifications?
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- Options::finish() to do final things?
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* move XBOX_BTN_UNKNOWN behind XBOX_BTN_MAX, so iteration can start
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from 0 instead of 1, also fix incorrect iterations all over the
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place -> doesn't work as some code uses XBOX_BTN_UNKNOWN as 'no
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button is pressed'
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Daemon Related Stuff
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====================
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* improve output on which uinput devices are created
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* cleanup device_id, don't manually do (slot<<16) | devid
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* might need magic to give device-ids in a slot fashion:
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@ -95,13 +68,34 @@ List Output
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* rename --list-key to --help-key?
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* do modifier/filter dump when --verbose is given, make verbose
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overall more useful
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* turn EnumBox into singleton
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* Keysym2Keycode is currently always constructed at startup, even when
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not used, construct it on demand
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not used, construct it on demand to avoid X11 server connection
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Stuff to do before 0.7.1 release:
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=================================
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* figure out a good place to set the LEDs off when Xboxdrv is quit,
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just doing it in the destructor causes trouble, as the usbdev might
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be no longer usable (when controller got unplugged)
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* get rid of all std::cout stuff when using detached daemon, redirect
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log output to a file somewhere else:
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--silent: stops event output
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--quiet: stops all stdout output (automatically used when --detach is given)
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--verbose: print info level log output
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--debug: print debug level log output
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* move XBOX_BTN_UNKNOWN behind XBOX_BTN_MAX, so iteration can start
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from 0 instead of 1, also fix incorrect iterations all over the
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place -> doesn't work as some code uses XBOX_BTN_UNKNOWN as 'no
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button is pressed'
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* improve output on which uinput devices are created (even with udev
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there doesn't seem to be a bullet proof way to detect what gets
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created)
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* document significant patches in AUTHORS
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@ -112,9 +106,14 @@ List Output
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1 Author: Aaron Denney <wnoise@ofb.net>
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1 hal daemon from Thomas Debouverie <debouverie_thomas@yahoo.fr>
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1 Implemented --ui-buttonmap A=BTN_A@{device_id} ??!?!?
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Stuff to do before 0.7.1 release:
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=================================
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* do modifier/filter dump when --verbose is given, make verbose
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overall more useful
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* need to hide/disable the toggle button from the UIButtonmap
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- maybe implement some full post-parsing option verification to
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check for conflicts and necessary modifications?
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- Options::finish() to do final things?
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* print controller type/name in daemon (little tricky as that is only
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known after opening the USB connection)
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@ -317,13 +317,8 @@ AbsAxisEventHandler::init(UInput& uinput, int slot, bool extra_devices)
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}
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void
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AbsAxisEventHandler:: send(UInput& uinput, int value)
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AbsAxisEventHandler::send(UInput& uinput, int value)
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{
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/*FIXME for(std::vector<AxisFilterPtr>::const_iterator i = m_filters.begin(); i != m_filters.end(); ++i)
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{
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value = (*i)->filter(old_value, value);
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}*/
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uinput.send_abs(m_code.get_device_id(), m_code.code, value);
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}
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@ -201,7 +201,7 @@ LinuxUinput::finish()
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break;
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case kJoystickDevice:
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// FIXME: the kernel and SDL have different rules for joystick
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// the kernel and SDL have different rules for joystick
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// detection, so this is more a hack then a proper solution
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if (!key_lst[BTN_A])
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{
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@ -38,7 +38,7 @@ int16_t u8_to_s16(uint8_t value)
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UInputConfig::UInputConfig(UInput& uinput, int slot, bool extra_devices, const UInputOptions& opts) :
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m_uinput(uinput),
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m_btn_map(opts.get_btn_map()), // FIXME: insert resolve magic right here
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m_btn_map(opts.get_btn_map()),
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m_axis_map(opts.get_axis_map())
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{
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std::fill_n(axis_state, static_cast<int>(XBOX_AXIS_MAX), 0);
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@ -267,7 +267,7 @@ UInputConfig::send_button(XboxButton code, bool value)
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// in case a shift button was changed, we have to clear all
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// connected buttons
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for(int i = 0; i < XBOX_BTN_MAX; ++i) // iterate over all buttons
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for(int i = 1; i < XBOX_BTN_MAX; ++i) // iterate over all buttons
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{
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if (button_state[i])
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{
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@ -285,7 +285,7 @@ UInputConfig::send_button(XboxButton code, bool value)
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}
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// Shifted button events
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for(int i = 0; i < XBOX_BTN_MAX; ++i)
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for(int i = 1; i < XBOX_BTN_MAX; ++i)
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{
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if (button_state[i]) // shift button is pressed
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{
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@ -205,8 +205,12 @@ Xboxdrv::find_controller_by_id(int id, int vendor_id, int product_id, libusb_dev
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libusb_device* dev = list[dev_it];
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libusb_device_descriptor desc;
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// FIXME: we silently ignore failures
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if (libusb_get_device_descriptor(dev, &desc) == LIBUSB_SUCCESS)
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int ret = libusb_get_device_descriptor(dev, &desc);
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if (ret != LIBUSB_SUCCESS)
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{
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log_warn("libusb_get_device_descriptor() failed: " << usb_strerror(ret));
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}
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else
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{
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if (desc.idVendor == vendor_id &&
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desc.idProduct == product_id)
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@ -243,8 +247,12 @@ Xboxdrv::find_xbox360_controller(int id, libusb_device** xbox_device, XPadDevice
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libusb_device* dev = list[dev_it];
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libusb_device_descriptor desc;
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// FIXME: we silently ignore failures
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if (libusb_get_device_descriptor(dev, &desc) == LIBUSB_SUCCESS)
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int ret = libusb_get_device_descriptor(dev, &desc);
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if (ret != LIBUSB_SUCCESS)
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{
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log_warn("libusb_get_device_descriptor() failed: " << usb_strerror(ret));
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}
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else
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{
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for(int i = 0; i < xpad_devices_count; ++i)
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{
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@ -328,7 +328,6 @@ XboxdrvDaemon::run_loop(const Options& opts)
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while(!global_exit_xboxdrv)
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{
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// FIXME: udev_monitor_receive_device() will block, must break out of it somehow
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// FIXME: we bust udev_unref_monitor() this
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struct udev_device* device = udev_monitor_receive_device(m_monitor);
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cleanup_threads();
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@ -346,8 +345,9 @@ XboxdrvDaemon::run_loop(const Options& opts)
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{
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process_match(opts, device);
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}
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udev_device_unref(device);
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}
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udev_device_unref(device);
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}
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}
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@ -180,8 +180,6 @@ std::ostream& operator<<(std::ostream& out, const Playstation3USBMsg& msg)
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% static_cast<int>(msg.a_l1)
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% static_cast<int>(msg.a_r1);
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// FIXME: include analog buttons to
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out << boost::format(" L2:%3d R2:%3d")
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% int(msg.a_l2) % int(msg.a_r2);
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