TODO updates
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85
TODO
85
TODO
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@ -42,7 +42,12 @@ $ dput my-ppa ../xboxdrv_0.7.0-1~lucid1_source.changes
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Stuff to do before 0.7.0 release:
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=================================
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* print controller type/name in daemon
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* update docu on force feedback for multi controller
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* rename --list-key to --help-key?
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* print controller type/name in daemon (little tricky as that is only
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known after opening the USB connection)
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* log levels:
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@ -59,38 +64,54 @@ Stuff to do before 0.7.0 release:
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* fix the FIXME's
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* fix event output (have it pre-modifier or post-modifier?), don't
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output on daemon use (ever?!)
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* need to hide/disable the toggle button from the UIButtonmap
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- maybe implement some full post-parsing option verification to
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check for conflicts and necessary modifications?
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* move XBOX_BTN_UNKNOWN behind XBOX_BTN_MAX, so iteration can start
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from 0 instead of 1, also fix incorrect iterations all over the
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place
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place -> doesn't work as some code uses XBOX_BTN_UNKNOWN as 'no
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button is pressed'
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Daemon Related Stuff
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====================
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* cleanup device_id, don't manually do (slot<<16) | devid
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* need to properly tear down the rumble callback to avoid calling it
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before XboxGenericController gets destructed
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* get rid of all std::cout stuff, redirect it somewhere else
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* unplugging a controller should reset it to neutral position
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* improve output on which uinput devices are created
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* fix --no-uinput
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* implement --on-connect and --on-disconnect for the daemon
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- maybe have a more general event interface that allows to run stuff
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on configuration changes, controller plug-ins, etc. (notifiy area as example)
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- also supply useful information as argument
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* handle multiple controllers in a sane manner (requires cloning of
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modifier maps, also auto increment of "auto" device id's)
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* need magic to assign controller to a slot:
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what: match product/vendor-id, match device name
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where: match USB path, match /dev/input/??? path
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when: just assign them to the next free slot
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--match RULE,... # match any of the given rules
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--match-group RULE,... # match all of the given rules
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Rules:
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======
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usbpath=005:003 (implicit vendor/product match)
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usbid=045f:028f
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evdev=/dev/input/event5
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(no rules means it always matches)
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1) search for match
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2) if no match is found search slots without rules
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* matching by usbpath makes very little sense, as the dev argument
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gets incremented with each replug, bus alone might be usable
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* match again sysname could make sense, seems somewhat constant: "5-2"
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Xbox1 controller results in "5-2.1", due to being really two devices
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* might need magic to give device-ids in a slot fashion:
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from: 1-ABS_X (second uinput device)
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to: 2.1-ABS_X (third uinput device for the second slot)
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@ -99,15 +120,13 @@ Daemon Related Stuff
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1.auto-BTN_MIDDLE
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auto-BTN_MIDDLE
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change syntax: BTN_MIDDLE@mouse, BTN_MIDDLE@2.mouse
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must make sure it doesn't conflict with anything
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List Output
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===========
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* make controller type part of the message, instead of manually
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carrying around type variable:
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-> doesn't really work, as some gamepads just emulate other message
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types, need to restructure the whole messaging infrastructure
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* do modifier/filter dump when --verbose is given, make verbose
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overall more useful
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@ -125,12 +144,22 @@ List Output
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1 Author: Aaron Denney <wnoise@ofb.net>
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1 hal daemon from Thomas Debouverie <debouverie_thomas@yahoo.fr>
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1 Implemented --ui-buttonmap A=BTN_A@{device_id} ??!?!?
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Stuff to do before 0.7.1 release:
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=================================
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* implement --on-connect and --on-disconnect for the daemon
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- maybe have a more general event interface that allows to run stuff
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on configuration changes, controller plug-ins, etc. (notifiy area as example)
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- also supply useful information as argument
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Stuff to do before 0.7.x release:
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=================================
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* add ABS support to macros
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* -R, --rumble-test is broken for FirestormDualController (has no analog triggers)
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* add ABS support to macros (need to deal with min/max)
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* Playstation 3 controller support
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- http://www.pabr.org/sixlinux/sixlinux.en.html
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@ -187,9 +216,6 @@ Stuff to do before 0.7.x release:
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* document common problems, such as lack of deadzone handling in games
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* give a warning when the user uses X as axis, instead of X1 (X is the
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xbox1 analog button), maybe rename X button to btn_x or xbtn ybtn
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* make chatpad configurable:
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--ui-chatpad a=KEY_A,green+a=SHIFT_X+KEY_B,...
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@ -198,6 +224,7 @@ Stuff to do before 0.7.x release:
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shifted/mode_switched in the keymap, i.e. send key combination
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* can't parse:
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--ui-axismap x2=2-ABS_X,y2=2-ABS_Y
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only this works:
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@ -206,10 +233,6 @@ Stuff to do before 0.7.x release:
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implement better guessing
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* have separate ControllerConfig for each controller_slot
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* use pretty print to print copyright notice
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* current deadzone code messes up the diagonals
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* shifted axis without default mapping don't work:
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@ -263,9 +286,9 @@ http://sourceforge.net/tracker/download.php?group_id=286545&atid=1214224&file_id
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http://www.x.org/docs/XKB/XKBlib.pdf
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* find a way to bring back --no-extra-devices, saves typing
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http://www.mp3car.com/vbulletin/input-devices/108554-xbox360-chatpad-awsome-backlit-mini-keyboard-16.html#post1256444
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* find a way to bring back --no-extra-devices, saves typing
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* change default axis/button map depending on controller type (tricky as
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type is only really known after the axis/buttonmap as already been
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