tank-blaster/Levels/Options.gd

24 lines
521 B
GDScript3

extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Button_pressed():
get_tree().change_scene("res://Levels/Main.tscn")
func _physics_process(delta):
if Input.is_action_pressed("ui_cancel"):
get_tree().change_scene("res://Levels/Main.tscn")