29 lines
795 B
GDScript
29 lines
795 B
GDScript
extends Area
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signal exploded
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export var muzzle_velocity = 25
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export var g = Vector3.DOWN * 20
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var velocity = Vector3.ZERO
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func _physics_process(delta):
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# velocity += g * delta # Uncomment this for bullet gravity
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look_at(transform.origin + velocity.normalized(), Vector3.UP)
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transform.origin += velocity * delta
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for body in get_overlapping_bodies(): ### HERE IS WHERE THE BULLET CHECKS FOR TANK COLLISIONS
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if get_overlapping_bodies().has(get_parent().get_node("PlayerTank")):
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print ("Found Player Tank")
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self.queue_free()
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body.queue_free()
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if get_overlapping_bodies().has(get_parent().get_node("AITank00")):
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print ("Found AI Tank")
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self.queue_free()
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body.queue_free()
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func _on_Shell_body_entered(body):
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emit_signal("exploded", transform.origin)
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queue_free()
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