extends Node var playerdead = 0 var beforedeathscene var tankskilled = 0 var firstlevelcompleted = 0 var playerhit = 0 var playerhealthbarscale = 2 var bulletdamage = 0 var playerhealthexecfinish = 0 var playerbody func _resetvars(): playerdead = 0 tankskilled = 0 firstlevelcompleted = 0 playerhit = 0 playerhealthbarscale = 2 bulletdamage = 0 playerhealthexecfinish = 0 func _player_dead(): if playerhealthbarscale <= 0: playerbody.queue_free() playerdead = 1 tankskilled = 0 beforedeathscene = get_tree().current_scene.filename get_tree().change_scene("res://Levels/Dead.tscn") playerhealthbarscale = 2 playerhit = 0