Bullets now check for when they collide with a tank
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98da26637d
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4 changed files with 15 additions and 5 deletions
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@ -12,10 +12,10 @@ albedo_color = Color( 1, 0, 0, 1 )
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[node name="AITank00" type="KinematicBody"]
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[node name="AITank00" type="KinematicBody"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="." groups=["tank"]]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="Tank" type="MeshInstance" parent="CollisionShape"]
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[node name="Tank" type="MeshInstance" parent="CollisionShape" groups=["tank"]]
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mesh = SubResource( 2 )
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mesh = SubResource( 2 )
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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material/0 = SubResource( 3 )
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material/0 = SubResource( 3 )
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@ -13,6 +13,16 @@ func _physics_process(delta):
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look_at(transform.origin + velocity.normalized(), Vector3.UP)
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look_at(transform.origin + velocity.normalized(), Vector3.UP)
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transform.origin += velocity * delta
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transform.origin += velocity * delta
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for body in get_overlapping_bodies(): ### HERE IS WHERE THE BULLET CHECKS FOR TANK COLLISIONS
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if get_overlapping_bodies().has(get_parent().get_node("PlayerTank")):
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print ("Found Player Tank")
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self.queue_free()
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body.queue_free()
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if get_overlapping_bodies().has(get_parent().get_node("AITank00")):
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print ("Found AI Tank")
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self.queue_free()
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body.queue_free()
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func _on_Shell_body_entered(body):
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func _on_Shell_body_entered(body):
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emit_signal("exploded", transform.origin)
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emit_signal("exploded", transform.origin)
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@ -15,5 +15,5 @@ transform = Transform( 0.200224, 0, 0, 0, 0.200224, 0, 0, 0, 0.200224, 0, 0, 0 )
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mesh = SubResource( 2 )
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mesh = SubResource( 2 )
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material/0 = null
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="." groups=["bullet"]]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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@ -15,10 +15,10 @@ script = ExtResource( 1 )
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[node name="Camera" type="Camera" parent="."]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20.7405, -7.28392e-07 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20.7405, -7.28392e-07 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="." groups=["tank"]]
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="Tank" type="MeshInstance" parent="CollisionShape"]
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[node name="Tank" type="MeshInstance" parent="CollisionShape" groups=["tank"]]
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mesh = SubResource( 2 )
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mesh = SubResource( 2 )
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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material/0 = SubResource( 3 )
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material/0 = SubResource( 3 )
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