Added debugging for the walk timer just in case

This commit is contained in:
Paul Black 2022-03-07 21:39:25 -07:00
parent 475c640604
commit 6a3735f0e1

View file

@ -74,3 +74,5 @@ func _walk_towards_player_timer():
else:
if ablewalk == 0:
ablewalk = 1
else:
print("I guess randomized walking might have broke...")