Added bullet model

This commit is contained in:
Paul Black 2022-03-18 21:02:25 -06:00
parent 6cc533521b
commit 2769504c5d
5 changed files with 1200 additions and 7 deletions

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Objects/Bullet/Bullet.gd" type="Script" id=1]
[sub_resource type="SphereMesh" id=2]
[ext_resource path="res://Objects/Bullet/model/Bullet.dae" type="PackedScene" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.20228, 0.203418, 0.196524 )
@ -10,10 +9,9 @@ extents = Vector3( 0.20228, 0.203418, 0.196524 )
[node name="Bullet" type="Area" groups=["bullet"]]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.200224, 0, 0, 0, 0.200224, 0, 0, 0, 0.200224, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="." groups=["bullet"]]
transform = Transform( 0.957696, 0, 0, 0, 1, 0, 0, 0, 1.66763, 0, 0, -0.295843 )
shape = SubResource( 1 )
[node name="Bullet" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.200224, 0, 0, 0, -8.75207e-09, 0.200224, 0, -0.200224, -8.75207e-09, 0, 0, 0 )

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