tank-blaster/Levels/Menu.gd

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GDScript3
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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
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Global.tankskilled = 0
Global.firstlevelcompleted = 0
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# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_StartButton_pressed():
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get_tree().change_scene("res://Levels/Notice.tscn")
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func _on_OptionsButton_pressed():
get_tree().change_scene("res://Levels/Options.tscn")
func _on_ExitButton_pressed():
get_tree().quit()