143 lines
6.8 KiB
Text
143 lines
6.8 KiB
Text
########################################################################################################
|
|
#------------------------------------------------------------------------------------------------------#
|
|
# Address Translation table #
|
|
#----------------------------------------------------------------------------
|
|
#
|
|
# DO NOT, I REPEAT, DO NOT TOUCH THIS FILE UNLESS YOU RUN THE SERVER ON A
|
|
# COMPUTER INSIDE A LAN AND YOU NEED TO HAVE PLAYERS FROM "OUTSIDE" YOUR LAN
|
|
#
|
|
# This is a list of ip:port addresses that get translated
|
|
# EVERYTHING AFTER A "#" IS IGNORED (ie COMMENTED)
|
|
#
|
|
# The entries are broken into four parts:
|
|
#
|
|
# * the IP address w/port to be translated (what pvpgn wants to send initially)
|
|
# * the output IP address w/port (what pvpgn WILL send after translation)
|
|
# * comma delimited list of networks to be excluded from translation
|
|
# * comma delimited list of networks to be included in translation
|
|
#
|
|
# Each line must contain all four parts or the entire entry will be rejected
|
|
# There are no default ports, make sure input and output include the port number
|
|
#
|
|
# The entries are searched in the order listed in this file
|
|
# Exclude networks are searched before include networks
|
|
# Only the first matching line is used
|
|
# Lines begining with '#' are ignored
|
|
#
|
|
# If no match is found, the input ip will be returned.
|
|
#
|
|
# Network specification can be either NONE, ANY or x.y.z.t/bitlen:
|
|
# - NONE = no neworks (same as 0.0.0.0/32)
|
|
# - ANY = All networks (same as 0.0.0.0/0)
|
|
# x.y.z.t/bitlen : means matching the first bitlen bits from the x.y.z.t value
|
|
# Example: if you have the network 192.168.0.x (where x is from 1 to 255) to
|
|
# match any IP in it you use "192.168.0.0/24" meaning the first 24 bits of
|
|
# 192.168.0.0 HAVE TO match (the first 24 bits means the first 3 digits)
|
|
#
|
|
#################################################################################
|
|
|
|
################################################################################
|
|
# w3route server ip translation
|
|
#
|
|
# Here you can translate the IP/port of the w3route IP/port as sent by pvpgn
|
|
# to the WAR3 clients. You need this ONLY if you want to have external W3
|
|
# players that will play PlayGame/ArrangedTeam games.
|
|
# Set exclude to the range of clients you want to recieve the input address
|
|
# instead of the output address
|
|
# Set include to the range of clients you want to recieve the output address
|
|
#
|
|
# input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
|
|
#----------------- ------------------ ---------------------- ----------------------
|
|
|
|
# Example, if you left w3route = 0.0.0.0:6200 as it is by default in bnetd.conf
|
|
# AND you have the external IP 1.2.3.4 AND you want to exclude from translation
|
|
# the internal W3 clients (those with IPs 192.168.0.x) AND you port forward
|
|
# port 6200 TCP from your router to the pvpgn server port 6200 then here put:
|
|
|
|
# 0.0.0.0:6200 1.2.3.4:6200 192.168.0.0/24 ANY
|
|
|
|
|
|
###############################################################################
|
|
# Game Translations for clients/games (client data ports)
|
|
#
|
|
# You need this ONLY if you will have internal players that want to play with
|
|
# external ones.
|
|
#
|
|
# This setting is NOT NEEDED for D2 closed realm clients (they connect to d2gs
|
|
# to play games not to eachover).
|
|
#
|
|
# Set input address to the client to be translated
|
|
# Set output address to the address to be sent to the other clients
|
|
# Set exclude to the range of clients you want to recieve the input address
|
|
# instead of the output address
|
|
# Set include to the range of clients you want to recieve the output address
|
|
#
|
|
# input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
|
|
#----------------- ------------------ ---------------------- ----------------------
|
|
|
|
# Example, if you have an internal client on IP 192.168.1.10 AND you have the
|
|
# external IP 1.2.3.4 AND you want to exclude from translation the internal
|
|
# clients (those with IPs 192.168.1.x and 10.x.y.z) AND you port forward
|
|
# port 6118 TCP AND UDP from your router to the client IP and port 6112 then
|
|
# here put:
|
|
|
|
#192.168.1.10:6112 1.2.3.4:6118 192.168.1.0/24,10.0.0.0/8 ANY
|
|
|
|
|
|
|
|
################################################################################
|
|
# Diablo II Character Server translation (d2cs)
|
|
#
|
|
# You need this ONLY if you run a d2cs (ie ONLY if you will host a Diablo2
|
|
# closed realm).
|
|
#
|
|
# Set input address to the ip of d2cs (same as the ip in the realm.conf)
|
|
# Set output address to the address to be sent to the clients
|
|
# Set exclude to the range of clients you want to recieve the input address
|
|
# instead of the output address
|
|
# Set include to the range of client you want to recieve the output address
|
|
#
|
|
# input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
|
|
#----------------- ------------------ ---------------------- ----------------------
|
|
|
|
# Example, if you run a d2cs on IP 192.168.1.10 port 6113 and you have put the
|
|
# same IP/port in realm.conf AND you have the external IP 1.2.3.4 AND you want
|
|
# to exclude from translation the internal clients (those with IPs 192.168.1.x)
|
|
# AND you port forward port 6113 TCP from your router to the machine running
|
|
# d2cs and port 6113 then here put:
|
|
|
|
#192.168.1.10:6113 1.2.3.4:6113 192.168.1.0/24 ANY
|
|
|
|
|
|
|
|
################################################################################
|
|
# Diablo II Game Server Translation (d2gs)
|
|
#
|
|
# Set input address to the ip of d2gs (same as the gameservlist in d2cs.conf)
|
|
# Set output address to the address to be sent to the clients
|
|
# Set exclude to the range of clients you want to recieve the input address
|
|
# instead of the output address
|
|
# Set include to the range of client you want to recieve the output address
|
|
#
|
|
# input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
|
|
#----------------- ------------------ ---------------------- ----------------------
|
|
|
|
# Example, if you run a d2gs on IP 192.168.1.100 (and port 4000, d2gs cannot
|
|
# listen on other port, it will automatically listen on port 4000) and you have
|
|
# put the same IP in d2cs.conf and d2dbs.conf gameservlist setting AND you have
|
|
# the external IP 1.2.3.4 AND you dont want to exclude from translation anyone
|
|
# AND you port forward port 4000 TCP from your router to the machine running
|
|
# d2gs and port 4000 then here put:
|
|
|
|
#192.168.1.100:4000 1.2.3.4:4000 NONE ANY
|
|
|
|
|
|
|
|
################################################################################
|
|
# Westwood Online Game Server Translation (wwol)
|
|
#
|
|
#
|
|
# input (ip:port) output (ip:port) exclude (ip/netmask) include (ip/netmask)
|
|
#----------------- ------------------ ---------------------- ----------------------
|
|
|
|
#192.168.1.10:4005 1.2.3.4:4005 192.168.1.0/24 ANY
|