PvPGN TODO LIST AND WHATS BEING WORKED ON: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Release v2.0-PRO ROADMAP: 1. DOCUMENTATION (client and server documentation; a FAQ, HOWTO and a file describing all configuration options). Site http://pvpgn.pro 2. i18n or some sort to support different language messages to users 3. Connectivity with Ghost++ to support DotA Stuff not programmed for any specific version release: * admin protocol (design an admin protocol and implement the server side and a client lib) * w3route server and serverside game packets * extend/redesign storage to be used by both bnetd and d2cs/d2dbs * complete tournament support with crash recovery option * anonagame stuff a. the new W3 AMM introduced with 1.15 patch c. move w3route functions to its own .c/.h file (for w3route server) e. tournament stuff 1. determine how games are limited to 30 minutes & map reveled at 25 2. complete the process for finals selection 3. make struct to hold / match / advance / eleminate finals players and functions to acomplish this task 4. add stats recording for tournament games (did race wins) * changing data references from accountnames to UIDs .... * design a plugins support and move in time all the code in plugins (except the core code of course) * add some way to be able to read/write specific "runtime changable" bnetd.conf entries (like while server is online doing /config "allow_unknown_version" "false") * optimize PvPGN using "inline" functions in all "small" functions