############################################################################## # bnetd.conf - Configuration file for the Unix Battle.net daemon # #----------------------------------------------------------------------------# # # # This file is an example configuration and may require modification to # # suit your needs or your site. Blank lines and lines starting with a "#" # # are ignored. Use quotes around values that contain spaces. # # # ############################################################################## ############################################################################## # Storage section # # storage_path will tell pvpgn how and where from/to to read/write accounts # # right now it supports 2 "drivers" : file and sql # # # # Syntax: # # * for plain file driver: # # storage_path = file:mode=plain;dir=;clan=;team=;default=/path/to/default/account # # * for cdb file driver: # # storage_path = file:mode=cdb;dir=;clan=;team=;default=/path/to/default/account # # * for sql/sql2 driver: # # storage_path = sql:variable=value;...;default=0 (0 is the default uid) # # or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) # # # # Variables for sql/sql2 can be: # # - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) # # - "host" : the database host # # - "port" : the TCP/IP port if needed # # - "socket" : the UNIX local socket if needed # # - "name" : database name # # - "user" : db username # # - "pass" : db password # # - "default" : specify the UID to use for the default account data # # - "prefix" : prefix to use for all pvpgn tables (default "") # # # # Examples: # # storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.plain # storage_path = file:mode=cdb;dir=var\userscdb;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.cdb # storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_ # storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_ # storage_path = sql:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_ # storage_path = sql:mode=odbc;name=PVPGN;prefix=pvpgn_ # storage_path = sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_ # storage_path = sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_ # storage_path = sql2:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_ # storage_path = sql2:mode=odbc;name=PVPGN;prefix=pvpgn_ #----------------------------------------------------------------------------# storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams;default=conf\bnetd_default_user.plain # # ############################################################################## ############################################################################## # File section # # The pidfile can be set to "" to turn it off. # # Use absolute paths in these lines to avoid problems! # #----------------------------------------------------------------------------# filedir = files scriptdir = lua reportdir = var\reports chanlogdir = var\chanlogs motdfile = conf\bnmotd.txt motdw3file = conf\bnmotd_w3.txt issuefile = conf\bnissue.txt channelfile = conf\channel.conf newsfile = conf\news.txt adfile = conf\ad.conf topicfile = conf\topics.conf ipbanfile = conf\bnban.conf helpfile = conf\bnhelp.conf transfile = conf\address_translation.conf mpqfile = conf\autoupdate.conf logfile = var\bnetd.log realmfile = conf\realm.conf versioncheck_file = conf\versioncheck.conf mapsfile = conf\bnmaps.conf xplevelfile = conf\bnxplevel.conf xpcalcfile = conf\bnxpcalc.conf #pidfile = var\bnetd.pid ladderdir = var\ladders command_groups_file = conf\command_groups.conf statusdir = var\status aliasfile = conf\bnalias.conf anongame_infos_file = conf\anongame_infos.conf DBlayoutfile = conf\sql_DB_layout.conf supportfile = conf\supportfile.conf customicons_file = conf\icons.conf fortunecmd = bin\fortune.exe # # ############################################################################## ############################################################################## # Message logs # #----------------------------------------------------------------------------# # Multiple log levels can be defined by connecting them with a comma (,) # Available loglevels are: # none # trace # debug # info # warn # error # fatal #loglevels = fatal,error,warn,info,debug,trace loglevels = fatal,error # # ############################################################################## ############################################################################## # D2CS realm server settings # #----------------------------------------------------------------------------# # Version of D2CS server to connect with (set to zero to disable version check) d2cs_version = 0 # Allow the D2CS server to change realm names? allow_d2cs_setname = true # # ############################################################################## ############################################################################## # Downloadable files # #----------------------------------------------------------------------------# # These filenames are reported directly to the client and are relative to # the "filedir" directory specified above. iconfile = "icons.bni" war3_iconfile = "icons-WAR3.bni" star_iconfile = "icons_STAR.bni" tosfile = "tos.txt" # # ############################################################################## ############################################################################## # Client verification and upgrades # #----------------------------------------------------------------------------# # This option lists the client types allowed to connect (only valid for # the bnet and wol protocol). The list is a comma separated list of any of # the following elements: # all : all client types allowed (default) # chat : client type "CHAT" allowed (used by some bot software) # dshr : client type Diablo 1 Shareware # drtl : client type Diablo 1 (Retail) # sshr : client type Starcraft Shareware # star : client type Starcraft # sexp : client type Starcraft Broodwar # w2bn : client type Warcraft II Battle.Net Edition # d2dv : client type Diablo 2 # d2xp : client type Diablo 2 LOD # war3 : client type Warcraft III (Reign Of Chaos) # w3xp : client type Warcraft III Frozen Throne # tsun : client type Tiberian Sun # tsxp : client type Tiberian Sun Firestorm # ralt : client type Red Alert (with 4 players internet patche) # ral2 : client type Red Alert 2 # dn2k : client type Dune 2000 # noxx : client type Nox # noxq : client type Nox Quest # rngd : client type Renegade # yuri : client type Yuri's Revenge # empr : client type Emperor: Battle for Dune # # Example: allowed_clients = war3,w3xp allowed_clients = all # If this option is enabled, the verification step is skipped if possible. # This only works with clients < 109. It is useful because you no longer # need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will # also skip over all the autoupdate checks effectively disabling it. # # If you disable this you must have one or more of the MPQ files. Otherwise # clients will hang when they first connect because they are attempting to # download them. The versioncheck can only be skipped for clients older # than 109. Starting with version 109 the clients will always do version # checking since they do not function properly if the server does not # request it. skip_versioncheck = false # If you enable the version checks but want to allow clients that don't pass # the checksum test then enable this. allow_bad_version = false # If you enable the version checks but want to allow clients that aren't # listed in the versioncheck configuration file then enable this. Unless # you have a very complete file or are very paranoid about cheaters this # is a good idea. allow_unknown_version = true # This defines how the exeinfo field in the versioncheck file is being # checked. You can choose between no match at all [none] (default), # exact match [exact], exact case-sensitive match [exactcase], dumb wildcard # match [wildcard], and parsed value comparison [parse]. # NOTE: [parse] needs the mktime() function and might therefore not work on # every system. version_exeinfo_match = none # If you have choosen [parse] above, this is the tolerance with which # the time can differ. The value must be given in seconds. If it's 0 this # check is disabled. version_exeinfo_maxdiff = 0 # # ############################################################################## ############################################################################## # Time values # #----------------------------------------------------------------------------# # Time in seconds between account file updates, 0 means wait forever. usersync = 300 # Number of seconds of inactivity before file is unloaded from memory. # (only checked during account file updates) userflush = 1200 # Number of users checked for updates at once. Higher values make sense if you # either have very fast hardware or you don't have many number of accounts. # Lower values make sense if you have very high CPU usage on the system you run # the server (dont make it too low or your system will save accounts continously). # Modify this value ONLY if you know what you are doing!! userstep = 100 # How often to send user latency tests in seconds. latency = 600 # How often to send null or keepalive packets in seconds. nullmsg = 120 # Amount of time to delay shutting down server in seconds. shutdown_delay = 300 # Amount of time delay period is decremented by either a SIGTERM or SIGINT # (control-c) signal in seconds. shutdown_decr = 60 # How often should bans be checked for expiration? (in seconds) #ipban_check_int = 30 # # ############################################################################## ############################################################################## # Policy options # #----------------------------------------------------------------------------# # If you don't want people to be able to create new accounts, set this to # false. new_accounts = true # Set this to the maximum number of accounts you want to allow to be # created on your server. A value of 0 means infinite and is the default. #max_accounts = 0 # If someone attempts to log in more than once, should it kick off the old # login, or deny the new one? kick_old_login = true #kick_old_login = false # With no passwords, this is bad to have enabled --NonReal # load_new_account option has been eliminated and the functionality now is # always active in PvPGN # If a user is creating a new channel, should it be added automatically, or # prompt them first? ask_new_channel = true # Should a game report be written for every game played or just ladder # games? #report_all_games = false report_all_games = true # Should Diablo I/II reports be written? There are no winners/losers. report_diablo_games = false # Should games with passwords be hidden on the game list? hide_pass_games = true # Should games already started be hidden on the game list? (for heavily # loaded servers) hide_started_games = true # Should non-permanent channels hidden on the channel list? hide_temp_channels = true # Should any and all disconnects to be counted as losses? # (Turning this on will override the user's choice in ladder games!) disc_is_loss = false # List additional game types to be counted as ladder games # Curently allowed types: topvbot, melee, ffa, oneonone # Example: ladder_games = "topvbot,oneonone" ladder_games = "none" # If additional game types are configured (see above) to be counted as ladder # games then this setting configures a game name prefix to make only games # which match this game name prefix be counted as ladder. This allows to # still have normal games of the game types configured with "ladder_games" # directive. However if this setting is commented or "" then ALL games # which match the game types configured with "ladder_games" are to be # considered as ladder games. The prefix checking is CASE SENSITIVE! # Example: ladder_prefix = "ldr_" ladder_prefix = "" # Should all users be able to use the /con and /connections commands? enable_conn_all = true # Should client IP addresses (from /con, /games, /gameinfo, /netinfo) # be hidden from non-admins? hide_addr = false # Should private channel messages be logged to files in the chanlogdir # directory? (see channels.list for public channels) chanlog = false # Do you want to use the channel quota feature? quota = yes # The following options deal with flood prevention. # # How many lines do you accept in quota_time seconds? # (The default should allow 5 lines in 5 seconds, # longer time periods allow "bursts" of traffic before the quota is full.) quota_lines = 5 # must be between 1 and 100 lines quota_time = 5 # must be between 1 and 60 seconds # "virtual wrapping", so long lines count as multiple lines quota_wrapline = 40 # must be between 1 to 256 chars # absolute maximum characters allowed in a line quota_maxline = 200 # must be between 1 to 256 chars # # How many lines do you accept in quota_time seconds before user is # disconnected? # (According to Jung-woo, Dobae is a Korean term for flooding the game server... # it originally meant "to paint the wallpaper on a new or refurbished house"). # If it less than or equal to quota_lines, there is no warning before # disconnection so don't set this too low. quota_dobae = 10 # must be between 1 and 100 lines # Mail support mail_support = true mail_quota = 5 # Channel logging message log_notice = "*** Please note this channel is logged! ***" # Ban on repeated password fails against bruteforce password thieves # Fails required to get ip banned (0 to disable ban on password fail) passfail_count = 0 # Password fail IP ban duration (in seconds) passfail_bantime = 300 # Max users limit in private channels (0 = unlimited) maxusers_per_channel = 0 # # ############################################################################## ############################################################################## # Account configuration # #----------------------------------------------------------------------------# # Should account files be named by the account number or the player name? savebyname = true # Save the account data on logoff sync_on_logoff = false # How man rows should the account lookup hash table have? Servers with # more accounts should use a larger table for better performance. hashtable_size = 61 # Per default, only alphanumerical symbols are allowed in account names # with this variable you can add some extra symbols to be allowed # but be warned - that some of them might cause trouble - at least with # savebyname=true (some symbols are forbidden in filenames or might cause # you real trouble - plz neither allow wildcard symbols like '*' or '?'. # Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed. # Also note that allowing the '.' might cause u some headache on win32 systems. # You have been warned - the rest is up to you. # default setting is "-_[]" as it was previous versions account_allowed_symbols = "-_[]" # This setting affects users that login with their uid rather than their # username. If set to true their displayed username will be forcefully # converted to their registered account name. account_force_username = false # maximum number of friends a user can add to there friends list # default setting is 20 max_friends = 20 # # ############################################################################## ############################################################################## # Tracking server info # #----------------------------------------------------------------------------# # Set track=0 to disable tracking. Any other number will set number # of seconds between sending tracking packets. This is OFF by default. #track = 0 track = 60 # Tracking server(s) # Use a comma delimited list of hostnames with optional UDP port numbers # after colons. (port 6114 is the default for the newer tracking protocol) #trackaddrs = "track.pvpgn.org,localhost:9999" trackaddrs = "track.pvpgn.org,track.dreaming-bg.com,bntrack.darkwings.org,track.muleslow.net" # Change these to match your system, for example: location = "unknown" description = "unknown" url = "unknown" contact_name = "a PvPGN user" contact_email = "unknown" # # ############################################################################## ############################################################################## # Server network info # #----------------------------------------------------------------------------# # Servername by which the server identifies itself (default: "PvPGN Realm") #servername = "PvPGN Realm" # Set this to the maximum number of concurrent connections allowed on # this server (minimum 32). This limit sets a general server connection # limit, NOT the concurrent user limit (for that see next option) max_connections = 1000 # Maximum number of concurrent users (0 means unlimited). max_concurrent_logins = 0 # Set this option to true to allow TCP to detect and close stale # connections. use_keepalive = false # Limit maximum number of connections per IP (0 = unlimited) # this feature is new, so no recommended value so far # (d2cs connections are exempted from this limitation) max_conns_per_IP = 0 # This is a comma delimited list of hostnames that the server should # listen on. It might be useful to make an internal-only server on a # gateway machine for example. If the list is not set or if it has a # entry with no host component, the server will bind to that port on all # interfaces. #servaddrs = ":9999" #servaddrs = "myinternalname.some.com,localhost" servaddrs = ":" # default interface (all) and default port (6112) # Don't change these unless you really need to! You will need to run a proxy # or modify the clients. Also note that these will not change when simply # sending a HUP signal to the server; they are only read on startup. # This is the port the server send the UDP test packets to by default. # Setting it to zero makes the server use the same port as the TCP connection # comes from. Newer clients can override this setting on a per connection # basis. #udptest_port = 6112 # W3 Play Game router address. Just put your server address in here # or use 0.0.0.0:6200 for server to bind to all interfaces, # but make sure you set up w3trans if you do. w3routeaddr = "0.0.0.0:6200" # w3routeshow has been removed. # see the address_translation.conf for translating the w3route ip for local networks # initkill_timer sets up a periodic timer on init/defer class connections # this should detect and clean up stale connections to your server initkill_timer = 120 # # ############################################################################## ############################################################################## # Westwood Online (WOL) configuration # #----------------------------------------------------------------------------# # NOTE: WOL support is still experimental! # This specifies the addresses where WOL connections should be accepted. See # the description of servaddrs for formatting information. Leave this field # blank if you do not want to accept WOL connections. If the wolv1 port is # not specifed then 4005 will be used. Also if wolv2 port is not specifed # then 4000 will be used. # WOLv2 address includes servserv, game/chatting and ladder services. # # Note: DO NOT SET THE PORT TO ANYTHING OTHER THEN 4000 for WOLv1 or 4005 for # WOLv2, WOL WILL FAIL IF YOU DO! #wolv1addrs = ":4000" #wolv2addrs = ":4005" #wgameresaddrs = ":4807" #apiregaddrs = ":5400" # Just leave these as default (unless you know the timezone, longitiude and latitude # of your server woltimezone = "-8" wollongitude = "36.1083" wollatitude = "-115.0582" # These as default means that WOL autoupdate will use official WOL FTP server. # As "wol_update_serverhost" can be used also an IP address. FTP server is not # component of PvPGN so for that purpose can be used any FTP server. # Note that username and password is specifiable only in WOLv2 protocol. WOLv1 # will always use the default values. wol_autoupdate_serverhost = "westwood-patch.ea.com" wol_autoupdate_username = "update" wol_autoupdate_password = "world96" # # ############################################################################## ############################################################################## # Internet Relay Chat (IRC) configuration # #----------------------------------------------------------------------------# # NOTE: IRC support is still experimental! # This specifies the addresses where IRC connections should be accepted. See # the description of servaddrs for formatting information. Leave this field # blank if you do not want to accept IRC connections. If the port is not # specifed then 6667 will be used. #ircaddrs = ":6667" # This is the IRC network name. If this is not specified then the default of # "PvPGN" will be used. #irc_network_name = "PvPGN" # This is the hostname used for IRC connections. Set this to your # hostname, if the automatic detection doesn't correctly. #hostname = "none" # Set this to the desired IRC connection timeout in seconds. #irc_latency = 180 # # ############################################################################## ############################################################################## # Telnet configuration # #----------------------------------------------------------------------------# # This specifies the addresses where telnet connections should be accepted. # See the description of servaddrs for formatting information. Leave this # field # blank if you do not want to accept telnet connections. If the port # is not specifed then 23 will be used. #telnetaddrs = ":23" # # ############################################################################## ############################################################################### # war3 ladder textual output # #-----------------------------------------------------------------------------# # this is for all the guys, that want Warcraft 3 ladder, but don't want their # server to run with MySQL support. # For each ladder (solo, team, ffa, at) a corresponing file is created, # so it's easy to build your ladder pages with them # the following value determines, at which rate, these files are created # set to 0 if you don't want or need these files war3_ladder_update_secs = 300 # jfro's latest ladder is based on XML... so we can switch to XML output of ladder # on demand. Maybe we should set update interval bigger cause XML output version # is much more verbose than the standard output XML_output_ladder = false ############################################################################### # server status textual output # #-----------------------------------------------------------------------------# # This is for writing status of the server in an attempt to see number of user # on line actually, and games/chans. # This is store in file var\status\warcraft3.dat as a *.ini format. # Shouldn't be so hard in php to create dynamic website using this content. # the following value determines, at which rate, these files are created # set to 0 if you don't want or need these files output_update_secs = 60 # jfro's latest ladder is based on XML... so we can switch to XML output of ladder # on demand. Maybe we should set update interval bigger cause XML output version # is much more verbose than the standard output XML_status_output = false ############################################################################### # clan settings # #-----------------------------------------------------------------------------# # Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt) # default value 168(7 days). If set to 0, all new members could be promote in no time clan_newer_time = 0 # max members count allowed in a clan, set between 10 and 100, default 50. clan_max_members = 50 # Default clan channel status when create a clan, 1 for private, 0 for public clan_channel_default_private = 0 # Minimum accepted invites for create new clan. 0 = clans will be created # without accepted invitations need. This does not affect WAR3/W3XP ingame # clan management. clan_min_invites = 2