Define the ad.json format specification
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# Ad Banners
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---
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- The only graphic formats that Blizzard clients support are
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- PCX
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- SMK
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- MNG
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### Configuration File
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The configuration file consists of a single array named ````ads```` which can contain an unlimited number of elements. Each element contains 4 pairs in the following order: ````filename````, ````url````, ````client````, and ````lang````.
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- ````filename````: A string containing the filename of the ad banner, should not include a path.
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- ````url````: A string containing the URL that users should be directed to when clicking on the ad banner.
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- ````client````: A string containing the 4 character client tag that the ad banner should be shown to, a string of "NULL" will cause the ad banner to be shown to any client.
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- ````lang````: A string containing a 4 character language code that will be displayed to users who have enabled that particular language, a string of "any" will cause the ad banner to be shown to any user. (e.g. deDE for German, enUS for English)
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- These are old and therefore uncommon formats that require specific software to create and modify. PCX allows still images while SMK and MNG formats allow animated images.
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### File Formats
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| Client | Banner Format |
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|------------|---------------|
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| StarCraft | PCX, SMK |
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| Diablo 2 | ? |
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| WarCraft 2 | PCX |
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| WarCraft 3 | SMK, MNG, PNG |
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### Banner Dimensions
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- The dimensions for ad banners are **468 x 60** pixels
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- It is not known how to create PCX files that will display properly in PvPGN
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- Only WarCraft III supports the MNG format
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---
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1. Download the [Old Smacker Tools](http://www.broodwarai.com/downloads/tools/OldSmackerTools.exe)(this only works on Windows XP)
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### How To Create SMK Files
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1. Download the [Old Smacker Tools](http://files.campaigncreations.org/resources/sc/programs/RADTools.zip)(this only works on Windows XP)
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2. Run *smackerw.exe* and then click on the *Smack (compress) a graphics file.*
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3. On the left side, navigate to the folder where your ad banner is stored and select it.
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4. Under *Options*, click on the *Palette* tab. Check *Total palette colors to use:*, set it to *64* and check *Starting palette index to use:*, set it to *32*.
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5. Set *8-bit input palettes* to *Create new.*
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5. Click on the *Frame* tab and check *Create ring?*
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6. *Smack!*
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### Notes
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- It is not known how to create PCX files that will display properly in PvPGN
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