Update README.md
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@ -16,11 +16,17 @@ PvPGN is a free and open source cross-platform server software that supports Bat
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[![Build Status](https://travis-ci.org/pvpgn/pvpgn-server.svg?branch=master)](https://travis-ci.org/pvpgn/pvpgn-server)
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[![Build Status](https://travis-ci.org/pvpgn/pvpgn-server.svg?branch=master)](https://travis-ci.org/pvpgn/pvpgn-server)
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[![Build status](https://ci.appveyor.com/api/projects/status/dqoj9lkvhfwthmn6)](https://ci.appveyor.com/project/HarpyWar/pvpgn)
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[![Build status](https://ci.appveyor.com/api/projects/status/dqoj9lkvhfwthmn6)](https://ci.appveyor.com/project/HarpyWar/pvpgn)
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[Deleaker](http://www.deleaker.com/) helps us to find leaks.
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[Deleaker](http://www.deleaker.com/) helps us find memory leaks.
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## Tracking
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## Tracking
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By default, tracking is enabled and is only used for the purpose of sending informational data (e.g. server description, homepage, uptime, amount of users) to tracking servers. To disable tracking, set ````track = 0```` in ````conf/bnetd.conf````.
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By default, tracking is enabled and is only used for the purpose of sending informational data (e.g. server description, homepage, uptime, amount of users) to tracking servers. To disable tracking, set ````track = 0```` in ````conf/bnetd.conf````.
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## Support
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[Create an issue](https://github.com/pvpgn/pvpgn-server/issues) if you have any questions, suggestions, or anything else to say about PvPGN-PRO. Please note that D2GS is not part of the PvPGN project and is therefore unsupported here.
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## Development
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Submit pull requests to contribute to this project. Utilize C++11 features and adhere to the [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md) whenever possible.
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## Building
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## Building
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See [docs/ports.md](https://github.com/pvpgn/pvpgn-server/blob/master/docs/ports.md) for operating systems and compilers that have been confirmed to work with PvPGN. Any operating system that supports WinAPI or POSIX, and any C++11 compliant compiler should be able to build PvPGN.
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See [docs/ports.md](https://github.com/pvpgn/pvpgn-server/blob/master/docs/ports.md) for operating systems and compilers that have been confirmed to work with PvPGN. Any operating system that supports WinAPI or POSIX, and any C++11 compliant compiler should be able to build PvPGN.
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