Update README.md

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@ -16,11 +16,17 @@ PvPGN is a free and open source cross-platform server software that supports Bat
[![Build Status](https://travis-ci.org/pvpgn/pvpgn-server.svg?branch=master)](https://travis-ci.org/pvpgn/pvpgn-server) [![Build Status](https://travis-ci.org/pvpgn/pvpgn-server.svg?branch=master)](https://travis-ci.org/pvpgn/pvpgn-server)
[![Build status](https://ci.appveyor.com/api/projects/status/dqoj9lkvhfwthmn6)](https://ci.appveyor.com/project/HarpyWar/pvpgn) [![Build status](https://ci.appveyor.com/api/projects/status/dqoj9lkvhfwthmn6)](https://ci.appveyor.com/project/HarpyWar/pvpgn)
[Deleaker](http://www.deleaker.com/) helps us to find leaks. [Deleaker](http://www.deleaker.com/) helps us find memory leaks.
## Tracking ## Tracking
By default, tracking is enabled and is only used for the purpose of sending informational data (e.g. server description, homepage, uptime, amount of users) to tracking servers. To disable tracking, set ````track = 0```` in ````conf/bnetd.conf````. By default, tracking is enabled and is only used for the purpose of sending informational data (e.g. server description, homepage, uptime, amount of users) to tracking servers. To disable tracking, set ````track = 0```` in ````conf/bnetd.conf````.
## Support
[Create an issue](https://github.com/pvpgn/pvpgn-server/issues) if you have any questions, suggestions, or anything else to say about PvPGN-PRO. Please note that D2GS is not part of the PvPGN project and is therefore unsupported here.
## Development
Submit pull requests to contribute to this project. Utilize C++11 features and adhere to the [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md) whenever possible.
## Building ## Building
See [docs/ports.md](https://github.com/pvpgn/pvpgn-server/blob/master/docs/ports.md) for operating systems and compilers that have been confirmed to work with PvPGN. Any operating system that supports WinAPI or POSIX, and any C++11 compliant compiler should be able to build PvPGN. See [docs/ports.md](https://github.com/pvpgn/pvpgn-server/blob/master/docs/ports.md) for operating systems and compilers that have been confirmed to work with PvPGN. Any operating system that supports WinAPI or POSIX, and any C++11 compliant compiler should be able to build PvPGN.