kernel-fxtec-pro1x/lib/nodemask.c
Andrew Morton 0edaf86cf1 include/linux/nodemask.h: create next_node_in() helper
Lots of code does

	node = next_node(node, XXX);
	if (node == MAX_NUMNODES)
		node = first_node(XXX);

so create next_node_in() to do this and use it in various places.

[mhocko@suse.com: use next_node_in() helper]
Acked-by: Vlastimil Babka <vbabka@suse.cz>
Acked-by: Michal Hocko <mhocko@kernel.org>
Signed-off-by: Michal Hocko <mhocko@suse.com>
Cc: Xishi Qiu <qiuxishi@huawei.com>
Cc: Joonsoo Kim <js1304@gmail.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Naoya Horiguchi <n-horiguchi@ah.jp.nec.com>
Cc: Laura Abbott <lauraa@codeaurora.org>
Cc: Hui Zhu <zhuhui@xiaomi.com>
Cc: Wang Xiaoqiang <wangxq10@lzu.edu.cn>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2016-05-19 19:12:14 -07:00

30 lines
617 B
C

#include <linux/nodemask.h>
#include <linux/module.h>
#include <linux/random.h>
int __next_node_in(int node, const nodemask_t *srcp)
{
int ret = __next_node(node, srcp);
if (ret == MAX_NUMNODES)
ret = __first_node(srcp);
return ret;
}
EXPORT_SYMBOL(__next_node_in);
#ifdef CONFIG_NUMA
/*
* Return the bit number of a random bit set in the nodemask.
* (returns NUMA_NO_NODE if nodemask is empty)
*/
int node_random(const nodemask_t *maskp)
{
int w, bit = NUMA_NO_NODE;
w = nodes_weight(*maskp);
if (w)
bit = bitmap_ord_to_pos(maskp->bits,
get_random_int() % w, MAX_NUMNODES);
return bit;
}
#endif