kernel-fxtec-pro1x/arch/ia64/kernel/semaphore.c
Linus Torvalds 1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00

165 lines
4.2 KiB
C

/*
* IA-64 semaphore implementation (derived from x86 version).
*
* Copyright (C) 1999-2000, 2002 Hewlett-Packard Co
* David Mosberger-Tang <davidm@hpl.hp.com>
*/
/*
* Semaphores are implemented using a two-way counter: The "count"
* variable is decremented for each process that tries to acquire the
* semaphore, while the "sleepers" variable is a count of such
* acquires.
*
* Notably, the inline "up()" and "down()" functions can efficiently
* test if they need to do any extra work (up needs to do something
* only if count was negative before the increment operation.
*
* "sleeping" and the contention routine ordering is protected
* by the spinlock in the semaphore's waitqueue head.
*
* Note that these functions are only called when there is contention
* on the lock, and as such all this is the "non-critical" part of the
* whole semaphore business. The critical part is the inline stuff in
* <asm/semaphore.h> where we want to avoid any extra jumps and calls.
*/
#include <linux/sched.h>
#include <linux/init.h>
#include <asm/errno.h>
#include <asm/semaphore.h>
/*
* Logic:
* - Only on a boundary condition do we need to care. When we go
* from a negative count to a non-negative, we wake people up.
* - When we go from a non-negative count to a negative do we
* (a) synchronize with the "sleepers" count and (b) make sure
* that we're on the wakeup list before we synchronize so that
* we cannot lose wakeup events.
*/
void
__up (struct semaphore *sem)
{
wake_up(&sem->wait);
}
void __sched __down (struct semaphore *sem)
{
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
unsigned long flags;
tsk->state = TASK_UNINTERRUPTIBLE;
spin_lock_irqsave(&sem->wait.lock, flags);
add_wait_queue_exclusive_locked(&sem->wait, &wait);
sem->sleepers++;
for (;;) {
int sleepers = sem->sleepers;
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock in
* the wait_queue_head.
*/
if (!atomic_add_negative(sleepers - 1, &sem->count)) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irqrestore(&sem->wait.lock, flags);
schedule();
spin_lock_irqsave(&sem->wait.lock, flags);
tsk->state = TASK_UNINTERRUPTIBLE;
}
remove_wait_queue_locked(&sem->wait, &wait);
wake_up_locked(&sem->wait);
spin_unlock_irqrestore(&sem->wait.lock, flags);
tsk->state = TASK_RUNNING;
}
int __sched __down_interruptible (struct semaphore * sem)
{
int retval = 0;
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
unsigned long flags;
tsk->state = TASK_INTERRUPTIBLE;
spin_lock_irqsave(&sem->wait.lock, flags);
add_wait_queue_exclusive_locked(&sem->wait, &wait);
sem->sleepers ++;
for (;;) {
int sleepers = sem->sleepers;
/*
* With signals pending, this turns into
* the trylock failure case - we won't be
* sleeping, and we* can't get the lock as
* it has contention. Just correct the count
* and exit.
*/
if (signal_pending(current)) {
retval = -EINTR;
sem->sleepers = 0;
atomic_add(sleepers, &sem->count);
break;
}
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock in
* wait_queue_head. The "-1" is because we're
* still hoping to get the semaphore.
*/
if (!atomic_add_negative(sleepers - 1, &sem->count)) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irqrestore(&sem->wait.lock, flags);
schedule();
spin_lock_irqsave(&sem->wait.lock, flags);
tsk->state = TASK_INTERRUPTIBLE;
}
remove_wait_queue_locked(&sem->wait, &wait);
wake_up_locked(&sem->wait);
spin_unlock_irqrestore(&sem->wait.lock, flags);
tsk->state = TASK_RUNNING;
return retval;
}
/*
* Trylock failed - make sure we correct for having decremented the
* count.
*/
int
__down_trylock (struct semaphore *sem)
{
unsigned long flags;
int sleepers;
spin_lock_irqsave(&sem->wait.lock, flags);
sleepers = sem->sleepers + 1;
sem->sleepers = 0;
/*
* Add "everybody else" and us into it. They aren't
* playing, because we own the spinlock in the
* wait_queue_head.
*/
if (!atomic_add_negative(sleepers, &sem->count)) {
wake_up_locked(&sem->wait);
}
spin_unlock_irqrestore(&sem->wait.lock, flags);
return 1;
}