kernel-fxtec-pro1x/include/asm-mips/div64.h
Atsushi Nemoto 7e95a016f8 [MIPS] Change names of local variables to silence sparse
This patch is an workaround for these sparse warnings:

linux/include/linux/calc64.h:25:17: warning: symbol '__quot' shadows an earlier one
linux/include/linux/calc64.h:25:17: originally declared here
linux/include/linux/calc64.h:25:17: warning: symbol '__mod' shadows an earlier one
linux/include/linux/calc64.h:25:17: originally declared here

Signed-off-by: Atsushi Nemoto <anemo@mba.ocn.ne.jp>
Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
2007-07-10 17:33:06 +01:00

116 lines
2.4 KiB
C

/*
* Copyright (C) 2000, 2004 Maciej W. Rozycki
* Copyright (C) 2003, 07 Ralf Baechle (ralf@linux-mips.org)
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file "COPYING" in the main directory of this archive
* for more details.
*/
#ifndef _ASM_DIV64_H
#define _ASM_DIV64_H
#include <linux/types.h>
#if (_MIPS_SZLONG == 32)
#include <asm/compiler.h>
/*
* No traps on overflows for any of these...
*/
#define do_div64_32(res, high, low, base) ({ \
unsigned long __quot32, __mod32; \
unsigned long __cf, __tmp, __tmp2, __i; \
\
__asm__(".set push\n\t" \
".set noat\n\t" \
".set noreorder\n\t" \
"move %2, $0\n\t" \
"move %3, $0\n\t" \
"b 1f\n\t" \
" li %4, 0x21\n" \
"0:\n\t" \
"sll $1, %0, 0x1\n\t" \
"srl %3, %0, 0x1f\n\t" \
"or %0, $1, %5\n\t" \
"sll %1, %1, 0x1\n\t" \
"sll %2, %2, 0x1\n" \
"1:\n\t" \
"bnez %3, 2f\n\t" \
" sltu %5, %0, %z6\n\t" \
"bnez %5, 3f\n" \
"2:\n\t" \
" addiu %4, %4, -1\n\t" \
"subu %0, %0, %z6\n\t" \
"addiu %2, %2, 1\n" \
"3:\n\t" \
"bnez %4, 0b\n\t" \
" srl %5, %1, 0x1f\n\t" \
".set pop" \
: "=&r" (__mod32), "=&r" (__tmp), \
"=&r" (__quot32), "=&r" (__cf), \
"=&r" (__i), "=&r" (__tmp2) \
: "Jr" (base), "0" (high), "1" (low)); \
\
(res) = __quot32; \
__mod32; })
#define do_div(n, base) ({ \
unsigned long long __quot; \
unsigned long __mod; \
unsigned long long __div; \
unsigned long __upper, __low, __high, __base; \
\
__div = (n); \
__base = (base); \
\
__high = __div >> 32; \
__low = __div; \
__upper = __high; \
\
if (__high) \
__asm__("divu $0, %z2, %z3" \
: "=h" (__upper), "=l" (__high) \
: "Jr" (__high), "Jr" (__base) \
: GCC_REG_ACCUM); \
\
__mod = do_div64_32(__low, __upper, __low, __base); \
\
__quot = __high; \
__quot = __quot << 32 | __low; \
(n) = __quot; \
__mod; })
extern uint64_t div64_64(uint64_t dividend, uint64_t divisor);
#endif /* (_MIPS_SZLONG == 32) */
#if (_MIPS_SZLONG == 64)
/*
* Hey, we're already 64-bit, no
* need to play games..
*/
#define do_div(n, base) ({ \
unsigned long __quot; \
unsigned int __mod; \
unsigned long __div; \
unsigned int __base; \
\
__div = (n); \
__base = (base); \
\
__mod = __div % __base; \
__quot = __div / __base; \
\
(n) = __quot; \
__mod; })
static inline uint64_t div64_64(uint64_t dividend, uint64_t divisor)
{
return dividend / divisor;
}
#endif /* (_MIPS_SZLONG == 64) */
#endif /* _ASM_DIV64_H */