c94bed8e19
Correct multiple spelling typo in Documentation. Signed-off-by: Masanari Iida <standby24x7@gmail.com> Acked-by: Rob Landley <rob@landley.net> Reported-by: Anders Larsen <al@alarsen.net> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
109 lines
4.3 KiB
Text
109 lines
4.3 KiB
Text
Reference counting in pnfs:
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==========================
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The are several inter-related caches. We have layouts which can
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reference multiple devices, each of which can reference multiple data servers.
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Each data server can be referenced by multiple devices. Each device
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can be referenced by multiple layouts. To keep all of this straight,
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we need to reference count.
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struct pnfs_layout_hdr
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----------------------
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The on-the-wire command LAYOUTGET corresponds to struct
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pnfs_layout_segment, usually referred to by the variable name lseg.
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Each nfs_inode may hold a pointer to a cache of of these layout
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segments in nfsi->layout, of type struct pnfs_layout_hdr.
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We reference the header for the inode pointing to it, across each
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outstanding RPC call that references it (LAYOUTGET, LAYOUTRETURN,
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LAYOUTCOMMIT), and for each lseg held within.
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Each header is also (when non-empty) put on a list associated with
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struct nfs_client (cl_layouts). Being put on this list does not bump
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the reference count, as the layout is kept around by the lseg that
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keeps it in the list.
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deviceid_cache
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--------------
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lsegs reference device ids, which are resolved per nfs_client and
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layout driver type. The device ids are held in a RCU cache (struct
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nfs4_deviceid_cache). The cache itself is referenced across each
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mount. The entries (struct nfs4_deviceid) themselves are held across
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the lifetime of each lseg referencing them.
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RCU is used because the deviceid is basically a write once, read many
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data structure. The hlist size of 32 buckets needs better
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justification, but seems reasonable given that we can have multiple
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deviceid's per filesystem, and multiple filesystems per nfs_client.
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The hash code is copied from the nfsd code base. A discussion of
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hashing and variations of this algorithm can be found at:
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http://groups.google.com/group/comp.lang.c/browse_thread/thread/9522965e2b8d3809
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data server cache
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-----------------
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file driver devices refer to data servers, which are kept in a module
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level cache. Its reference is held over the lifetime of the deviceid
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pointing to it.
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lseg
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----
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lseg maintains an extra reference corresponding to the NFS_LSEG_VALID
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bit which holds it in the pnfs_layout_hdr's list. When the final lseg
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is removed from the pnfs_layout_hdr's list, the NFS_LAYOUT_DESTROYED
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bit is set, preventing any new lsegs from being added.
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layout drivers
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--------------
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PNFS utilizes what is called layout drivers. The STD defines 3 basic
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layout types: "files" "objects" and "blocks". For each of these types
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there is a layout-driver with a common function-vectors table which
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are called by the nfs-client pnfs-core to implement the different layout
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types.
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Files-layout-driver code is in: fs/nfs/nfs4filelayout.c && nfs4filelayoutdev.c
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Objects-layout-deriver code is in: fs/nfs/objlayout/.. directory
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Blocks-layout-deriver code is in: fs/nfs/blocklayout/.. directory
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objects-layout setup
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--------------------
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As part of the full STD implementation the objlayoutdriver.ko needs, at times,
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to automatically login to yet undiscovered iscsi/osd devices. For this the
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driver makes up-calles to a user-mode script called *osd_login*
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The path_name of the script to use is by default:
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/sbin/osd_login.
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This name can be overridden by the Kernel module parameter:
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objlayoutdriver.osd_login_prog
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If Kernel does not find the osd_login_prog path it will zero it out
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and will not attempt farther logins. An admin can then write new value
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to the objlayoutdriver.osd_login_prog Kernel parameter to re-enable it.
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The /sbin/osd_login is part of the nfs-utils package, and should usually
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be installed on distributions that support this Kernel version.
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The API to the login script is as follows:
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Usage: $0 -u <URI> -o <OSDNAME> -s <SYSTEMID>
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Options:
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-u target uri e.g. iscsi://<ip>:<port>
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(allways exists)
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(More protocols can be defined in the future.
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The client does not interpret this string it is
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passed unchanged as received from the Server)
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-o osdname of the requested target OSD
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(Might be empty)
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(A string which denotes the OSD name, there is a
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limit of 64 chars on this string)
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-s systemid of the requested target OSD
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(Might be empty)
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(This string, if not empty is always an hex
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representation of the 20 bytes osd_system_id)
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blocks-layout setup
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-------------------
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TODO: Document the setup needs of the blocks layout driver
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