kernel-fxtec-pro1x/include/video/sa1100fb.h
Russell King 086ada54ab FB: sa1100: remove global sa1100fb_.*_power function pointers
Now that we have platform data contained within the individual board
code, we can get rid of the global function pointers, placing them
inside the platform data instead.

Acked-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de>
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
2012-02-21 11:56:19 +00:00

63 lines
1.3 KiB
C

/*
* StrongARM 1100 LCD Controller Frame Buffer Device
*
* Copyright (C) 1999 Eric A. Thomas
* Based on acornfb.c Copyright (C) Russell King.
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive
* for more details.
*/
#ifndef _VIDEO_SA1100FB_H
#define _VIDEO_SA1100FB_H
#include <linux/fb.h>
#include <linux/types.h>
#define RGB_4 0
#define RGB_8 1
#define RGB_16 2
#define NR_RGB 3
/* These are the bitfields for each display depth that we support. */
struct sa1100fb_rgb {
struct fb_bitfield red;
struct fb_bitfield green;
struct fb_bitfield blue;
struct fb_bitfield transp;
};
/* This structure describes the machine which we are running on. */
struct sa1100fb_mach_info {
u_long pixclock;
u_short xres;
u_short yres;
u_char bpp;
u_char hsync_len;
u_char left_margin;
u_char right_margin;
u_char vsync_len;
u_char upper_margin;
u_char lower_margin;
u_char sync;
u_int cmap_greyscale:1,
cmap_inverse:1,
cmap_static:1,
unused:29;
u_int lccr0;
u_int lccr3;
/* Overrides for the default RGB maps */
const struct sa1100fb_rgb *rgb[NR_RGB];
void (*backlight_power)(int);
void (*lcd_power)(int);
void (*set_visual)(u32);
};
#endif