This reverts commits a50915394f and
d7c3b937bd.
This is a revert of a revert of a revert. In addition, it reverts the
even older i915 change to stop using the __GFP_NO_KSWAPD flag due to the
original commits in linux-next.
It turns out that the original patch really was bogus, and that the
original revert was the correct thing to do after all. We thought we
had fixed the problem, and then reverted the revert, but the problem
really is fundamental: waking up kswapd simply isn't the right thing to
do, and direct reclaim sometimes simply _is_ the right thing to do.
When certain allocations fail, we simply should try some direct reclaim,
and if that fails, fail the allocation. That's the right thing to do
for THP allocations, which can easily fail, and the GPU allocations want
to do that too.
So starting kswapd is sometimes simply wrong, and removing the flag that
said "don't start kswapd" was a mistake. Let's hope we never revisit
this mistake again - and certainly not this many times ;)
Acked-by: Mel Gorman <mgorman@suse.de>
Acked-by: Johannes Weiner <hannes@cmpxchg.org>
Cc: Rik van Riel <riel@redhat.com>
Cc: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html