kernel-fxtec-pro1x/Documentation/video4linux/v4l2-framework.txt
Hans Verkuil 78a3b4db2e V4L/DVB (11367): v4l2-common: remove legacy code
Now that all drivers are converted to v4l2_subdev we can remove legacy code
in v4l2-common. Also move the documentation of the internal API to
v4l2-subdev.h where it really belongs.

Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2009-04-06 21:44:20 -03:00

659 lines
24 KiB
Text

Overview of the V4L2 driver framework
=====================================
This text documents the various structures provided by the V4L2 framework and
their relationships.
Introduction
------------
The V4L2 drivers tend to be very complex due to the complexity of the
hardware: most devices have multiple ICs, export multiple device nodes in
/dev, and create also non-V4L2 devices such as DVB, ALSA, FB, I2C and input
(IR) devices.
Especially the fact that V4L2 drivers have to setup supporting ICs to
do audio/video muxing/encoding/decoding makes it more complex than most.
Usually these ICs are connected to the main bridge driver through one or
more I2C busses, but other busses can also be used. Such devices are
called 'sub-devices'.
For a long time the framework was limited to the video_device struct for
creating V4L device nodes and video_buf for handling the video buffers
(note that this document does not discuss the video_buf framework).
This meant that all drivers had to do the setup of device instances and
connecting to sub-devices themselves. Some of this is quite complicated
to do right and many drivers never did do it correctly.
There is also a lot of common code that could never be refactored due to
the lack of a framework.
So this framework sets up the basic building blocks that all drivers
need and this same framework should make it much easier to refactor
common code into utility functions shared by all drivers.
Structure of a driver
---------------------
All drivers have the following structure:
1) A struct for each device instance containing the device state.
2) A way of initializing and commanding sub-devices (if any).
3) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX, /dev/radioX and
/dev/vtxX) and keeping track of device-node specific data.
4) Filehandle-specific structs containing per-filehandle data;
5) video buffer handling.
This is a rough schematic of how it all relates:
device instances
|
+-sub-device instances
|
\-V4L2 device nodes
|
\-filehandle instances
Structure of the framework
--------------------------
The framework closely resembles the driver structure: it has a v4l2_device
struct for the device instance data, a v4l2_subdev struct to refer to
sub-device instances, the video_device struct stores V4L2 device node data
and in the future a v4l2_fh struct will keep track of filehandle instances
(this is not yet implemented).
struct v4l2_device
------------------
Each device instance is represented by a struct v4l2_device (v4l2-device.h).
Very simple devices can just allocate this struct, but most of the time you
would embed this struct inside a larger struct.
You must register the device instance:
v4l2_device_register(struct device *dev, struct v4l2_device *v4l2_dev);
Registration will initialize the v4l2_device struct and link dev->driver_data
to v4l2_dev. If v4l2_dev->name is empty then it will be set to a value derived
from dev (driver name followed by the bus_id, to be precise). If you set it
up before calling v4l2_device_register then it will be untouched. If dev is
NULL, then you *must* setup v4l2_dev->name before calling v4l2_device_register.
The first 'dev' argument is normally the struct device pointer of a pci_dev,
usb_interface or platform_device. It is rare for dev to be NULL, but it happens
with ISA devices or when one device creates multiple PCI devices, thus making
it impossible to associate v4l2_dev with a particular parent.
You can also supply a notify() callback that can be called by sub-devices to
notify you of events. Whether you need to set this depends on the sub-device.
Any notifications a sub-device supports must be defined in a header in
include/media/<subdevice>.h.
You unregister with:
v4l2_device_unregister(struct v4l2_device *v4l2_dev);
Unregistering will also automatically unregister all subdevs from the device.
If you have a hotpluggable device (e.g. a USB device), then when a disconnect
happens the parent device becomes invalid. Since v4l2_device has a pointer to
that parent device it has to be cleared as well to mark that the parent is
gone. To do this call:
v4l2_device_disconnect(struct v4l2_device *v4l2_dev);
This does *not* unregister the subdevs, so you still need to call the
v4l2_device_unregister() function for that. If your driver is not hotpluggable,
then there is no need to call v4l2_device_disconnect().
Sometimes you need to iterate over all devices registered by a specific
driver. This is usually the case if multiple device drivers use the same
hardware. E.g. the ivtvfb driver is a framebuffer driver that uses the ivtv
hardware. The same is true for alsa drivers for example.
You can iterate over all registered devices as follows:
static int callback(struct device *dev, void *p)
{
struct v4l2_device *v4l2_dev = dev_get_drvdata(dev);
/* test if this device was inited */
if (v4l2_dev == NULL)
return 0;
...
return 0;
}
int iterate(void *p)
{
struct device_driver *drv;
int err;
/* Find driver 'ivtv' on the PCI bus.
pci_bus_type is a global. For USB busses use usb_bus_type. */
drv = driver_find("ivtv", &pci_bus_type);
/* iterate over all ivtv device instances */
err = driver_for_each_device(drv, NULL, p, callback);
put_driver(drv);
return err;
}
Sometimes you need to keep a running counter of the device instance. This is
commonly used to map a device instance to an index of a module option array.
The recommended approach is as follows:
static atomic_t drv_instance = ATOMIC_INIT(0);
static int __devinit drv_probe(struct pci_dev *pdev,
const struct pci_device_id *pci_id)
{
...
state->instance = atomic_inc_return(&drv_instance) - 1;
}
struct v4l2_subdev
------------------
Many drivers need to communicate with sub-devices. These devices can do all
sort of tasks, but most commonly they handle audio and/or video muxing,
encoding or decoding. For webcams common sub-devices are sensors and camera
controllers.
Usually these are I2C devices, but not necessarily. In order to provide the
driver with a consistent interface to these sub-devices the v4l2_subdev struct
(v4l2-subdev.h) was created.
Each sub-device driver must have a v4l2_subdev struct. This struct can be
stand-alone for simple sub-devices or it might be embedded in a larger struct
if more state information needs to be stored. Usually there is a low-level
device struct (e.g. i2c_client) that contains the device data as setup
by the kernel. It is recommended to store that pointer in the private
data of v4l2_subdev using v4l2_set_subdevdata(). That makes it easy to go
from a v4l2_subdev to the actual low-level bus-specific device data.
You also need a way to go from the low-level struct to v4l2_subdev. For the
common i2c_client struct the i2c_set_clientdata() call is used to store a
v4l2_subdev pointer, for other busses you may have to use other methods.
From the bridge driver perspective you load the sub-device module and somehow
obtain the v4l2_subdev pointer. For i2c devices this is easy: you call
i2c_get_clientdata(). For other busses something similar needs to be done.
Helper functions exists for sub-devices on an I2C bus that do most of this
tricky work for you.
Each v4l2_subdev contains function pointers that sub-device drivers can
implement (or leave NULL if it is not applicable). Since sub-devices can do
so many different things and you do not want to end up with a huge ops struct
of which only a handful of ops are commonly implemented, the function pointers
are sorted according to category and each category has its own ops struct.
The top-level ops struct contains pointers to the category ops structs, which
may be NULL if the subdev driver does not support anything from that category.
It looks like this:
struct v4l2_subdev_core_ops {
int (*g_chip_ident)(struct v4l2_subdev *sd, struct v4l2_dbg_chip_ident *chip);
int (*log_status)(struct v4l2_subdev *sd);
int (*init)(struct v4l2_subdev *sd, u32 val);
...
};
struct v4l2_subdev_tuner_ops {
...
};
struct v4l2_subdev_audio_ops {
...
};
struct v4l2_subdev_video_ops {
...
};
struct v4l2_subdev_ops {
const struct v4l2_subdev_core_ops *core;
const struct v4l2_subdev_tuner_ops *tuner;
const struct v4l2_subdev_audio_ops *audio;
const struct v4l2_subdev_video_ops *video;
};
The core ops are common to all subdevs, the other categories are implemented
depending on the sub-device. E.g. a video device is unlikely to support the
audio ops and vice versa.
This setup limits the number of function pointers while still making it easy
to add new ops and categories.
A sub-device driver initializes the v4l2_subdev struct using:
v4l2_subdev_init(sd, &ops);
Afterwards you need to initialize subdev->name with a unique name and set the
module owner. This is done for you if you use the i2c helper functions.
A device (bridge) driver needs to register the v4l2_subdev with the
v4l2_device:
int err = v4l2_device_register_subdev(v4l2_dev, sd);
This can fail if the subdev module disappeared before it could be registered.
After this function was called successfully the subdev->dev field points to
the v4l2_device.
You can unregister a sub-device using:
v4l2_device_unregister_subdev(sd);
Afterwards the subdev module can be unloaded and sd->dev == NULL.
You can call an ops function either directly:
err = sd->ops->core->g_chip_ident(sd, &chip);
but it is better and easier to use this macro:
err = v4l2_subdev_call(sd, core, g_chip_ident, &chip);
The macro will to the right NULL pointer checks and returns -ENODEV if subdev
is NULL, -ENOIOCTLCMD if either subdev->core or subdev->core->g_chip_ident is
NULL, or the actual result of the subdev->ops->core->g_chip_ident ops.
It is also possible to call all or a subset of the sub-devices:
v4l2_device_call_all(v4l2_dev, 0, core, g_chip_ident, &chip);
Any subdev that does not support this ops is skipped and error results are
ignored. If you want to check for errors use this:
err = v4l2_device_call_until_err(v4l2_dev, 0, core, g_chip_ident, &chip);
Any error except -ENOIOCTLCMD will exit the loop with that error. If no
errors (except -ENOIOCTLCMD) occured, then 0 is returned.
The second argument to both calls is a group ID. If 0, then all subdevs are
called. If non-zero, then only those whose group ID match that value will
be called. Before a bridge driver registers a subdev it can set sd->grp_id
to whatever value it wants (it's 0 by default). This value is owned by the
bridge driver and the sub-device driver will never modify or use it.
The group ID gives the bridge driver more control how callbacks are called.
For example, there may be multiple audio chips on a board, each capable of
changing the volume. But usually only one will actually be used when the
user want to change the volume. You can set the group ID for that subdev to
e.g. AUDIO_CONTROLLER and specify that as the group ID value when calling
v4l2_device_call_all(). That ensures that it will only go to the subdev
that needs it.
If the sub-device needs to notify its v4l2_device parent of an event, then
it can call v4l2_subdev_notify(sd, notification, arg). This macro checks
whether there is a notify() callback defined and returns -ENODEV if not.
Otherwise the result of the notify() call is returned.
The advantage of using v4l2_subdev is that it is a generic struct and does
not contain any knowledge about the underlying hardware. So a driver might
contain several subdevs that use an I2C bus, but also a subdev that is
controlled through GPIO pins. This distinction is only relevant when setting
up the device, but once the subdev is registered it is completely transparent.
I2C sub-device drivers
----------------------
Since these drivers are so common, special helper functions are available to
ease the use of these drivers (v4l2-common.h).
The recommended method of adding v4l2_subdev support to an I2C driver is to
embed the v4l2_subdev struct into the state struct that is created for each
I2C device instance. Very simple devices have no state struct and in that case
you can just create a v4l2_subdev directly.
A typical state struct would look like this (where 'chipname' is replaced by
the name of the chip):
struct chipname_state {
struct v4l2_subdev sd;
... /* additional state fields */
};
Initialize the v4l2_subdev struct as follows:
v4l2_i2c_subdev_init(&state->sd, client, subdev_ops);
This function will fill in all the fields of v4l2_subdev and ensure that the
v4l2_subdev and i2c_client both point to one another.
You should also add a helper inline function to go from a v4l2_subdev pointer
to a chipname_state struct:
static inline struct chipname_state *to_state(struct v4l2_subdev *sd)
{
return container_of(sd, struct chipname_state, sd);
}
Use this to go from the v4l2_subdev struct to the i2c_client struct:
struct i2c_client *client = v4l2_get_subdevdata(sd);
And this to go from an i2c_client to a v4l2_subdev struct:
struct v4l2_subdev *sd = i2c_get_clientdata(client);
Make sure to call v4l2_device_unregister_subdev(sd) when the remove() callback
is called. This will unregister the sub-device from the bridge driver. It is
safe to call this even if the sub-device was never registered.
You need to do this because when the bridge driver destroys the i2c adapter
the remove() callbacks are called of the i2c devices on that adapter.
After that the corresponding v4l2_subdev structures are invalid, so they
have to be unregistered first. Calling v4l2_device_unregister_subdev(sd)
from the remove() callback ensures that this is always done correctly.
The bridge driver also has some helper functions it can use:
struct v4l2_subdev *sd = v4l2_i2c_new_subdev(adapter, "module_foo", "chipid", 0x36);
This loads the given module (can be NULL if no module needs to be loaded) and
calls i2c_new_device() with the given i2c_adapter and chip/address arguments.
If all goes well, then it registers the subdev with the v4l2_device. It gets
the v4l2_device by calling i2c_get_adapdata(adapter), so you should make sure
to call i2c_set_adapdata(adapter, v4l2_device) when you setup the i2c_adapter
in your driver.
You can also use v4l2_i2c_new_probed_subdev() which is very similar to
v4l2_i2c_new_subdev(), except that it has an array of possible I2C addresses
that it should probe. Internally it calls i2c_new_probed_device().
Both functions return NULL if something went wrong.
Note that the chipid you pass to v4l2_i2c_new_(probed_)subdev() is usually
the same as the module name. It allows you to specify a chip variant, e.g.
"saa7114" or "saa7115". In general though the i2c driver autodetects this.
The use of chipid is something that needs to be looked at more closely at a
later date. It differs between i2c drivers and as such can be confusing.
To see which chip variants are supported you can look in the i2c driver code
for the i2c_device_id table. This lists all the possibilities.
struct video_device
-------------------
The actual device nodes in the /dev directory are created using the
video_device struct (v4l2-dev.h). This struct can either be allocated
dynamically or embedded in a larger struct.
To allocate it dynamically use:
struct video_device *vdev = video_device_alloc();
if (vdev == NULL)
return -ENOMEM;
vdev->release = video_device_release;
If you embed it in a larger struct, then you must set the release()
callback to your own function:
struct video_device *vdev = &my_vdev->vdev;
vdev->release = my_vdev_release;
The release callback must be set and it is called when the last user
of the video device exits.
The default video_device_release() callback just calls kfree to free the
allocated memory.
You should also set these fields:
- v4l2_dev: set to the v4l2_device parent device.
- name: set to something descriptive and unique.
- fops: set to the v4l2_file_operations struct.
- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance
(highly recommended to use this and it might become compulsory in the
future!), then set this to your v4l2_ioctl_ops struct.
- parent: you only set this if v4l2_device was registered with NULL as
the parent device struct. This only happens in cases where one hardware
device has multiple PCI devices that all share the same v4l2_device core.
The cx88 driver is an example of this: one core v4l2_device struct, but
it is used by both an raw video PCI device (cx8800) and a MPEG PCI device
(cx8802). Since the v4l2_device cannot be associated with a particular
PCI device it is setup without a parent device. But when the struct
video_device is setup you do know which parent PCI device to use.
If you use v4l2_ioctl_ops, then you should set either .unlocked_ioctl or
.ioctl to video_ioctl2 in your v4l2_file_operations struct.
The v4l2_file_operations struct is a subset of file_operations. The main
difference is that the inode argument is omitted since it is never used.
video_device registration
-------------------------
Next you register the video device: this will create the character device
for you.
err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
if (err) {
video_device_release(vdev); /* or kfree(my_vdev); */
return err;
}
Which device is registered depends on the type argument. The following
types exist:
VFL_TYPE_GRABBER: videoX for video input/output devices
VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext)
VFL_TYPE_RADIO: radioX for radio tuners
VFL_TYPE_VTX: vtxX for teletext devices (deprecated, don't use)
The last argument gives you a certain amount of control over the device
kernel number used (i.e. the X in videoX). Normally you will pass -1 to
let the v4l2 framework pick the first free number. But if a driver creates
many devices, then it can be useful to have different video devices in
separate ranges. For example, video capture devices start at 0, video
output devices start at 16.
So you can use the last argument to specify a minimum kernel number and
the v4l2 framework will try to pick the first free number that is equal
or higher to what you passed. If that fails, then it will just pick the
first free number.
Whenever a device node is created some attributes are also created for you.
If you look in /sys/class/video4linux you see the devices. Go into e.g.
video0 and you will see 'name' and 'index' attributes. The 'name' attribute
is the 'name' field of the video_device struct. The 'index' attribute is
a device node index that can be assigned by the driver, or that is calculated
for you.
If you call video_register_device(), then the index is just increased by
1 for each device node you register. The first video device node you register
always starts off with 0.
Alternatively you can call video_register_device_index() which is identical
to video_register_device(), but with an extra index argument. Here you can
pass a specific index value (between 0 and 31) that should be used.
Users can setup udev rules that utilize the index attribute to make fancy
device names (e.g. 'mpegX' for MPEG video capture device nodes).
After the device was successfully registered, then you can use these fields:
- vfl_type: the device type passed to video_register_device.
- minor: the assigned device minor number.
- num: the device kernel number (i.e. the X in videoX).
- index: the device index number (calculated or set explicitly using
video_register_device_index).
If the registration failed, then you need to call video_device_release()
to free the allocated video_device struct, or free your own struct if the
video_device was embedded in it. The vdev->release() callback will never
be called if the registration failed, nor should you ever attempt to
unregister the device if the registration failed.
video_device cleanup
--------------------
When the video device nodes have to be removed, either during the unload
of the driver or because the USB device was disconnected, then you should
unregister them:
video_unregister_device(vdev);
This will remove the device nodes from sysfs (causing udev to remove them
from /dev).
After video_unregister_device() returns no new opens can be done.
However, in the case of USB devices some application might still have one
of these device nodes open. You should block all new accesses to read,
write, poll, etc. except possibly for certain ioctl operations like
queueing buffers.
When the last user of the video device node exits, then the vdev->release()
callback is called and you can do the final cleanup there.
video_device helper functions
-----------------------------
There are a few useful helper functions:
You can set/get driver private data in the video_device struct using:
void *video_get_drvdata(struct video_device *vdev);
void video_set_drvdata(struct video_device *vdev, void *data);
Note that you can safely call video_set_drvdata() before calling
video_register_device().
And this function:
struct video_device *video_devdata(struct file *file);
returns the video_device belonging to the file struct.
The final helper function combines video_get_drvdata with
video_devdata:
void *video_drvdata(struct file *file);
You can go from a video_device struct to the v4l2_device struct using:
struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
video buffer helper functions
-----------------------------
The v4l2 core API provides a standard method for dealing with video
buffers. Those methods allow a driver to implement read(), mmap() and
overlay() on a consistent way.
There are currently methods for using video buffers on devices that
supports DMA with scatter/gather method (videobuf-dma-sg), DMA with
linear access (videobuf-dma-contig), and vmalloced buffers, mostly
used on USB drivers (videobuf-vmalloc).
Any driver using videobuf should provide operations (callbacks) for
four handlers:
ops->buf_setup - calculates the size of the video buffers and avoid they
to waste more than some maximum limit of RAM;
ops->buf_prepare - fills the video buffer structs and calls
videobuf_iolock() to alloc and prepare mmaped memory;
ops->buf_queue - advices the driver that another buffer were
requested (by read() or by QBUF);
ops->buf_release - frees any buffer that were allocated.
In order to use it, the driver need to have a code (generally called at
interrupt context) that will properly handle the buffer request lists,
announcing that a new buffer were filled.
The irq handling code should handle the videobuf task lists, in order
to advice videobuf that a new frame were filled, in order to honor to a
request. The code is generally like this one:
if (list_empty(&dma_q->active))
return;
buf = list_entry(dma_q->active.next, struct vbuffer, vb.queue);
if (!waitqueue_active(&buf->vb.done))
return;
/* Some logic to handle the buf may be needed here */
list_del(&buf->vb.queue);
do_gettimeofday(&buf->vb.ts);
wake_up(&buf->vb.done);
Those are the videobuffer functions used on drivers, implemented on
videobuf-core:
- Videobuf init functions
videobuf_queue_sg_init()
Initializes the videobuf infrastructure. This function should be
called before any other videobuf function on drivers that uses DMA
Scatter/Gather buffers.
videobuf_queue_dma_contig_init
Initializes the videobuf infrastructure. This function should be
called before any other videobuf function on drivers that need DMA
contiguous buffers.
videobuf_queue_vmalloc_init()
Initializes the videobuf infrastructure. This function should be
called before any other videobuf function on USB (and other drivers)
that need a vmalloced type of videobuf.
- videobuf_iolock()
Prepares the videobuf memory for the proper method (read, mmap, overlay).
- videobuf_queue_is_busy()
Checks if a videobuf is streaming.
- videobuf_queue_cancel()
Stops video handling.
- videobuf_mmap_free()
frees mmap buffers.
- videobuf_stop()
Stops video handling, ends mmap and frees mmap and other buffers.
- V4L2 api functions. Those functions correspond to VIDIOC_foo ioctls:
videobuf_reqbufs(), videobuf_querybuf(), videobuf_qbuf(),
videobuf_dqbuf(), videobuf_streamon(), videobuf_streamoff().
- V4L1 api function (corresponds to VIDIOCMBUF ioctl):
videobuf_cgmbuf()
This function is used to provide backward compatibility with V4L1
API.
- Some help functions for read()/poll() operations:
videobuf_read_stream()
For continuous stream read()
videobuf_read_one()
For snapshot read()
videobuf_poll_stream()
polling help function
The better way to understand it is to take a look at vivi driver. One
of the main reasons for vivi is to be a videobuf usage example. the
vivi_thread_tick() does the task that the IRQ callback would do on PCI
drivers (or the irq callback on USB).