kernel-fxtec-pro1x/include/asm-ia64/system.h
Linus Torvalds 1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00

295 lines
9.4 KiB
C

#ifndef _ASM_IA64_SYSTEM_H
#define _ASM_IA64_SYSTEM_H
/*
* System defines. Note that this is included both from .c and .S
* files, so it does only defines, not any C code. This is based
* on information published in the Processor Abstraction Layer
* and the System Abstraction Layer manual.
*
* Copyright (C) 1998-2003 Hewlett-Packard Co
* David Mosberger-Tang <davidm@hpl.hp.com>
* Copyright (C) 1999 Asit Mallick <asit.k.mallick@intel.com>
* Copyright (C) 1999 Don Dugger <don.dugger@intel.com>
*/
#include <linux/config.h>
#include <asm/kregs.h>
#include <asm/page.h>
#include <asm/pal.h>
#include <asm/percpu.h>
#define GATE_ADDR __IA64_UL_CONST(0xa000000000000000)
/*
* 0xa000000000000000+2*PERCPU_PAGE_SIZE
* - 0xa000000000000000+3*PERCPU_PAGE_SIZE remain unmapped (guard page)
*/
#define KERNEL_START __IA64_UL_CONST(0xa000000100000000)
#define PERCPU_ADDR (-PERCPU_PAGE_SIZE)
#ifndef __ASSEMBLY__
#include <linux/kernel.h>
#include <linux/types.h>
struct pci_vector_struct {
__u16 segment; /* PCI Segment number */
__u16 bus; /* PCI Bus number */
__u32 pci_id; /* ACPI split 16 bits device, 16 bits function (see section 6.1.1) */
__u8 pin; /* PCI PIN (0 = A, 1 = B, 2 = C, 3 = D) */
__u32 irq; /* IRQ assigned */
};
extern struct ia64_boot_param {
__u64 command_line; /* physical address of command line arguments */
__u64 efi_systab; /* physical address of EFI system table */
__u64 efi_memmap; /* physical address of EFI memory map */
__u64 efi_memmap_size; /* size of EFI memory map */
__u64 efi_memdesc_size; /* size of an EFI memory map descriptor */
__u32 efi_memdesc_version; /* memory descriptor version */
struct {
__u16 num_cols; /* number of columns on console output device */
__u16 num_rows; /* number of rows on console output device */
__u16 orig_x; /* cursor's x position */
__u16 orig_y; /* cursor's y position */
} console_info;
__u64 fpswa; /* physical address of the fpswa interface */
__u64 initrd_start;
__u64 initrd_size;
} *ia64_boot_param;
/*
* Macros to force memory ordering. In these descriptions, "previous"
* and "subsequent" refer to program order; "visible" means that all
* architecturally visible effects of a memory access have occurred
* (at a minimum, this means the memory has been read or written).
*
* wmb(): Guarantees that all preceding stores to memory-
* like regions are visible before any subsequent
* stores and that all following stores will be
* visible only after all previous stores.
* rmb(): Like wmb(), but for reads.
* mb(): wmb()/rmb() combo, i.e., all previous memory
* accesses are visible before all subsequent
* accesses and vice versa. This is also known as
* a "fence."
*
* Note: "mb()" and its variants cannot be used as a fence to order
* accesses to memory mapped I/O registers. For that, mf.a needs to
* be used. However, we don't want to always use mf.a because (a)
* it's (presumably) much slower than mf and (b) mf.a is supported for
* sequential memory pages only.
*/
#define mb() ia64_mf()
#define rmb() mb()
#define wmb() mb()
#define read_barrier_depends() do { } while(0)
#ifdef CONFIG_SMP
# define smp_mb() mb()
# define smp_rmb() rmb()
# define smp_wmb() wmb()
# define smp_read_barrier_depends() read_barrier_depends()
#else
# define smp_mb() barrier()
# define smp_rmb() barrier()
# define smp_wmb() barrier()
# define smp_read_barrier_depends() do { } while(0)
#endif
/*
* XXX check on these---I suspect what Linus really wants here is
* acquire vs release semantics but we can't discuss this stuff with
* Linus just yet. Grrr...
*/
#define set_mb(var, value) do { (var) = (value); mb(); } while (0)
#define set_wmb(var, value) do { (var) = (value); mb(); } while (0)
#define safe_halt() ia64_pal_halt_light() /* PAL_HALT_LIGHT */
/*
* The group barrier in front of the rsm & ssm are necessary to ensure
* that none of the previous instructions in the same group are
* affected by the rsm/ssm.
*/
/* For spinlocks etc */
/*
* - clearing psr.i is implicitly serialized (visible by next insn)
* - setting psr.i requires data serialization
* - we need a stop-bit before reading PSR because we sometimes
* write a floating-point register right before reading the PSR
* and that writes to PSR.mfl
*/
#define __local_irq_save(x) \
do { \
ia64_stop(); \
(x) = ia64_getreg(_IA64_REG_PSR); \
ia64_stop(); \
ia64_rsm(IA64_PSR_I); \
} while (0)
#define __local_irq_disable() \
do { \
ia64_stop(); \
ia64_rsm(IA64_PSR_I); \
} while (0)
#define __local_irq_restore(x) ia64_intrin_local_irq_restore((x) & IA64_PSR_I)
#ifdef CONFIG_IA64_DEBUG_IRQ
extern unsigned long last_cli_ip;
# define __save_ip() last_cli_ip = ia64_getreg(_IA64_REG_IP)
# define local_irq_save(x) \
do { \
unsigned long psr; \
\
__local_irq_save(psr); \
if (psr & IA64_PSR_I) \
__save_ip(); \
(x) = psr; \
} while (0)
# define local_irq_disable() do { unsigned long x; local_irq_save(x); } while (0)
# define local_irq_restore(x) \
do { \
unsigned long old_psr, psr = (x); \
\
local_save_flags(old_psr); \
__local_irq_restore(psr); \
if ((old_psr & IA64_PSR_I) && !(psr & IA64_PSR_I)) \
__save_ip(); \
} while (0)
#else /* !CONFIG_IA64_DEBUG_IRQ */
# define local_irq_save(x) __local_irq_save(x)
# define local_irq_disable() __local_irq_disable()
# define local_irq_restore(x) __local_irq_restore(x)
#endif /* !CONFIG_IA64_DEBUG_IRQ */
#define local_irq_enable() ({ ia64_stop(); ia64_ssm(IA64_PSR_I); ia64_srlz_d(); })
#define local_save_flags(flags) ({ ia64_stop(); (flags) = ia64_getreg(_IA64_REG_PSR); })
#define irqs_disabled() \
({ \
unsigned long __ia64_id_flags; \
local_save_flags(__ia64_id_flags); \
(__ia64_id_flags & IA64_PSR_I) == 0; \
})
#ifdef __KERNEL__
#define prepare_to_switch() do { } while(0)
#ifdef CONFIG_IA32_SUPPORT
# define IS_IA32_PROCESS(regs) (ia64_psr(regs)->is != 0)
#else
# define IS_IA32_PROCESS(regs) 0
struct task_struct;
static inline void ia32_save_state(struct task_struct *t __attribute__((unused))){}
static inline void ia32_load_state(struct task_struct *t __attribute__((unused))){}
#endif
/*
* Context switch from one thread to another. If the two threads have
* different address spaces, schedule() has already taken care of
* switching to the new address space by calling switch_mm().
*
* Disabling access to the fph partition and the debug-register
* context switch MUST be done before calling ia64_switch_to() since a
* newly created thread returns directly to
* ia64_ret_from_syscall_clear_r8.
*/
extern struct task_struct *ia64_switch_to (void *next_task);
struct task_struct;
extern void ia64_save_extra (struct task_struct *task);
extern void ia64_load_extra (struct task_struct *task);
#ifdef CONFIG_PERFMON
DECLARE_PER_CPU(unsigned long, pfm_syst_info);
# define PERFMON_IS_SYSWIDE() (__get_cpu_var(pfm_syst_info) & 0x1)
#else
# define PERFMON_IS_SYSWIDE() (0)
#endif
#define IA64_HAS_EXTRA_STATE(t) \
((t)->thread.flags & (IA64_THREAD_DBG_VALID|IA64_THREAD_PM_VALID) \
|| IS_IA32_PROCESS(ia64_task_regs(t)) || PERFMON_IS_SYSWIDE())
#define __switch_to(prev,next,last) do { \
if (IA64_HAS_EXTRA_STATE(prev)) \
ia64_save_extra(prev); \
if (IA64_HAS_EXTRA_STATE(next)) \
ia64_load_extra(next); \
ia64_psr(ia64_task_regs(next))->dfh = !ia64_is_local_fpu_owner(next); \
(last) = ia64_switch_to((next)); \
} while (0)
#ifdef CONFIG_SMP
/*
* In the SMP case, we save the fph state when context-switching away from a thread that
* modified fph. This way, when the thread gets scheduled on another CPU, the CPU can
* pick up the state from task->thread.fph, avoiding the complication of having to fetch
* the latest fph state from another CPU. In other words: eager save, lazy restore.
*/
# define switch_to(prev,next,last) do { \
if (ia64_psr(ia64_task_regs(prev))->mfh && ia64_is_local_fpu_owner(prev)) { \
ia64_psr(ia64_task_regs(prev))->mfh = 0; \
(prev)->thread.flags |= IA64_THREAD_FPH_VALID; \
__ia64_save_fpu((prev)->thread.fph); \
} \
__switch_to(prev, next, last); \
} while (0)
#else
# define switch_to(prev,next,last) __switch_to(prev, next, last)
#endif
/*
* On IA-64, we don't want to hold the runqueue's lock during the low-level context-switch,
* because that could cause a deadlock. Here is an example by Erich Focht:
*
* Example:
* CPU#0:
* schedule()
* -> spin_lock_irq(&rq->lock)
* -> context_switch()
* -> wrap_mmu_context()
* -> read_lock(&tasklist_lock)
*
* CPU#1:
* sys_wait4() or release_task() or forget_original_parent()
* -> write_lock(&tasklist_lock)
* -> do_notify_parent()
* -> wake_up_parent()
* -> try_to_wake_up()
* -> spin_lock_irq(&parent_rq->lock)
*
* If the parent's rq happens to be on CPU#0, we'll wait for the rq->lock
* of that CPU which will not be released, because there we wait for the
* tasklist_lock to become available.
*/
#define prepare_arch_switch(rq, next) \
do { \
spin_lock(&(next)->switch_lock); \
spin_unlock(&(rq)->lock); \
} while (0)
#define finish_arch_switch(rq, prev) spin_unlock_irq(&(prev)->switch_lock)
#define task_running(rq, p) ((rq)->curr == (p) || spin_is_locked(&(p)->switch_lock))
#define ia64_platform_is(x) (strcmp(x, platform_name) == 0)
void cpu_idle_wait(void);
#define arch_align_stack(x) (x)
#endif /* __KERNEL__ */
#endif /* __ASSEMBLY__ */
#endif /* _ASM_IA64_SYSTEM_H */