kernel-fxtec-pro1x/drivers/hid/hid-wiimote-modules.c
David Herrmann 6c5ae01805 HID: wiimote: convert LEDS to modules
Each of the 4 LEDs may be supported individually by devices. Therefore,
we need one module for each device. To avoid code-duplication, we simply
pass the LED ID as "arg" argument to the module loading code.

This just moves the code over to wiimote-module. The semantics stay the
same as before.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00

417 lines
11 KiB
C

/*
* Device Modules for Nintendo Wii / Wii U HID Driver
* Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
*/
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*/
/*
* Wiimote Modules
* Nintendo devices provide different peripherals and many new devices lack
* initial features like the IR camera. Therefore, each peripheral device is
* implemented as an independent module and we probe on each device only the
* modules for the hardware that really is available.
*
* Module registration is sequential. Unregistration is done in reverse order.
* After device detection, the needed modules are loaded. Users can trigger
* re-detection which causes all modules to be unloaded and then reload the
* modules for the new detected device.
*
* wdata->input is a shared input device. It is always initialized prior to
* module registration. If at least one registered module is marked as
* WIIMOD_FLAG_INPUT, then the input device will get registered after all
* modules were registered.
* Please note that it is unregistered _before_ the "remove" callbacks are
* called. This guarantees that no input interaction is done, anymore. However,
* the wiimote core keeps a reference to the input device so it is freed only
* after all modules were removed. It is safe to send events to unregistered
* input devices.
*/
#include <linux/device.h>
#include <linux/hid.h>
#include <linux/input.h>
#include <linux/spinlock.h>
#include "hid-wiimote.h"
/*
* Keys
* The initial Wii Remote provided a bunch of buttons that are reported as
* part of the core protocol. Many later devices dropped these and report
* invalid data in the core button reports. Load this only on devices which
* correctly send button reports.
* It uses the shared input device.
*/
static const __u16 wiimod_keys_map[] = {
KEY_LEFT, /* WIIPROTO_KEY_LEFT */
KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */
KEY_UP, /* WIIPROTO_KEY_UP */
KEY_DOWN, /* WIIPROTO_KEY_DOWN */
KEY_NEXT, /* WIIPROTO_KEY_PLUS */
KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */
BTN_1, /* WIIPROTO_KEY_ONE */
BTN_2, /* WIIPROTO_KEY_TWO */
BTN_A, /* WIIPROTO_KEY_A */
BTN_B, /* WIIPROTO_KEY_B */
BTN_MODE, /* WIIPROTO_KEY_HOME */
};
static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
{
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
!!(keys[0] & 0x01));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
!!(keys[0] & 0x02));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
!!(keys[0] & 0x04));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
!!(keys[0] & 0x08));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
!!(keys[0] & 0x10));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
!!(keys[1] & 0x01));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
!!(keys[1] & 0x02));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
!!(keys[1] & 0x04));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
!!(keys[1] & 0x08));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
!!(keys[1] & 0x10));
input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
!!(keys[1] & 0x80));
input_sync(wdata->input);
}
static int wiimod_keys_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
unsigned int i;
set_bit(EV_KEY, wdata->input->evbit);
for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
set_bit(wiimod_keys_map[i], wdata->input->keybit);
return 0;
}
static const struct wiimod_ops wiimod_keys = {
.flags = WIIMOD_FLAG_INPUT,
.arg = 0,
.probe = wiimod_keys_probe,
.remove = NULL,
.in_keys = wiimod_keys_in_keys,
};
/*
* Rumble
* Nearly all devices provide a rumble feature. A small motor for
* force-feedback effects. We provide an FF_RUMBLE memless ff device on the
* shared input device if this module is loaded.
* The rumble motor is controlled via a flag on almost every output report so
* the wiimote core handles the rumble flag. But if a device doesn't provide
* the rumble motor, this flag shouldn't be set.
*/
static int wiimod_rumble_play(struct input_dev *dev, void *data,
struct ff_effect *eff)
{
struct wiimote_data *wdata = input_get_drvdata(dev);
__u8 value;
unsigned long flags;
/*
* The wiimote supports only a single rumble motor so if any magnitude
* is set to non-zero then we start the rumble motor. If both are set to
* zero, we stop the rumble motor.
*/
if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
value = 1;
else
value = 0;
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, value);
spin_unlock_irqrestore(&wdata->state.lock, flags);
return 0;
}
static int wiimod_rumble_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
set_bit(FF_RUMBLE, wdata->input->ffbit);
if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
return -ENOMEM;
return 0;
}
static void wiimod_rumble_remove(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
unsigned long flags;
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_rumble(wdata, 0);
spin_unlock_irqrestore(&wdata->state.lock, flags);
}
static const struct wiimod_ops wiimod_rumble = {
.flags = WIIMOD_FLAG_INPUT,
.arg = 0,
.probe = wiimod_rumble_probe,
.remove = wiimod_rumble_remove,
};
/*
* Battery
* 1 byte of battery capacity information is sent along every protocol status
* report. The wiimote core caches it but we try to update it on every
* user-space request.
* This is supported by nearly every device so it's almost always enabled.
*/
static enum power_supply_property wiimod_battery_props[] = {
POWER_SUPPLY_PROP_CAPACITY,
POWER_SUPPLY_PROP_SCOPE,
};
static int wiimod_battery_get_property(struct power_supply *psy,
enum power_supply_property psp,
union power_supply_propval *val)
{
struct wiimote_data *wdata = container_of(psy, struct wiimote_data,
battery);
int ret = 0, state;
unsigned long flags;
if (psp == POWER_SUPPLY_PROP_SCOPE) {
val->intval = POWER_SUPPLY_SCOPE_DEVICE;
return 0;
} else if (psp != POWER_SUPPLY_PROP_CAPACITY) {
return -EINVAL;
}
ret = wiimote_cmd_acquire(wdata);
if (ret)
return ret;
spin_lock_irqsave(&wdata->state.lock, flags);
wiimote_cmd_set(wdata, WIIPROTO_REQ_SREQ, 0);
wiiproto_req_status(wdata);
spin_unlock_irqrestore(&wdata->state.lock, flags);
wiimote_cmd_wait(wdata);
wiimote_cmd_release(wdata);
spin_lock_irqsave(&wdata->state.lock, flags);
state = wdata->state.cmd_battery;
spin_unlock_irqrestore(&wdata->state.lock, flags);
val->intval = state * 100 / 255;
return ret;
}
static int wiimod_battery_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
int ret;
wdata->battery.properties = wiimod_battery_props;
wdata->battery.num_properties = ARRAY_SIZE(wiimod_battery_props);
wdata->battery.get_property = wiimod_battery_get_property;
wdata->battery.type = POWER_SUPPLY_TYPE_BATTERY;
wdata->battery.use_for_apm = 0;
wdata->battery.name = kasprintf(GFP_KERNEL, "wiimote_battery_%s",
wdata->hdev->uniq);
if (!wdata->battery.name)
return -ENOMEM;
ret = power_supply_register(&wdata->hdev->dev, &wdata->battery);
if (ret) {
hid_err(wdata->hdev, "cannot register battery device\n");
goto err_free;
}
power_supply_powers(&wdata->battery, &wdata->hdev->dev);
return 0;
err_free:
kfree(wdata->battery.name);
wdata->battery.name = NULL;
return ret;
}
static void wiimod_battery_remove(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
if (!wdata->battery.name)
return;
power_supply_unregister(&wdata->battery);
kfree(wdata->battery.name);
wdata->battery.name = NULL;
}
static const struct wiimod_ops wiimod_battery = {
.flags = 0,
.arg = 0,
.probe = wiimod_battery_probe,
.remove = wiimod_battery_remove,
};
/*
* LED
* 0 to 4 player LEDs are supported by devices. The "arg" field of the
* wiimod_ops structure specifies which LED this module controls. This allows
* to register a limited number of LEDs.
* State is managed by wiimote core.
*/
static enum led_brightness wiimod_led_get(struct led_classdev *led_dev)
{
struct wiimote_data *wdata;
struct device *dev = led_dev->dev->parent;
int i;
unsigned long flags;
bool value = false;
wdata = hid_get_drvdata(container_of(dev, struct hid_device, dev));
for (i = 0; i < 4; ++i) {
if (wdata->leds[i] == led_dev) {
spin_lock_irqsave(&wdata->state.lock, flags);
value = wdata->state.flags & WIIPROTO_FLAG_LED(i + 1);
spin_unlock_irqrestore(&wdata->state.lock, flags);
break;
}
}
return value ? LED_FULL : LED_OFF;
}
static void wiimod_led_set(struct led_classdev *led_dev,
enum led_brightness value)
{
struct wiimote_data *wdata;
struct device *dev = led_dev->dev->parent;
int i;
unsigned long flags;
__u8 state, flag;
wdata = hid_get_drvdata(container_of(dev, struct hid_device, dev));
for (i = 0; i < 4; ++i) {
if (wdata->leds[i] == led_dev) {
flag = WIIPROTO_FLAG_LED(i + 1);
spin_lock_irqsave(&wdata->state.lock, flags);
state = wdata->state.flags;
if (value == LED_OFF)
wiiproto_req_leds(wdata, state & ~flag);
else
wiiproto_req_leds(wdata, state | flag);
spin_unlock_irqrestore(&wdata->state.lock, flags);
break;
}
}
}
static int wiimod_led_probe(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
struct device *dev = &wdata->hdev->dev;
size_t namesz = strlen(dev_name(dev)) + 9;
struct led_classdev *led;
unsigned long flags;
char *name;
int ret;
led = kzalloc(sizeof(struct led_classdev) + namesz, GFP_KERNEL);
if (!led)
return -ENOMEM;
name = (void*)&led[1];
snprintf(name, namesz, "%s:blue:p%lu", dev_name(dev), ops->arg);
led->name = name;
led->brightness = 0;
led->max_brightness = 1;
led->brightness_get = wiimod_led_get;
led->brightness_set = wiimod_led_set;
wdata->leds[ops->arg] = led;
ret = led_classdev_register(dev, led);
if (ret)
goto err_free;
/* enable LED1 to stop initial LED-blinking */
if (ops->arg == 0) {
spin_lock_irqsave(&wdata->state.lock, flags);
wiiproto_req_leds(wdata, WIIPROTO_FLAG_LED1);
spin_unlock_irqrestore(&wdata->state.lock, flags);
}
return 0;
err_free:
wdata->leds[ops->arg] = NULL;
kfree(led);
return ret;
}
static void wiimod_led_remove(const struct wiimod_ops *ops,
struct wiimote_data *wdata)
{
if (!wdata->leds[ops->arg])
return;
led_classdev_unregister(wdata->leds[ops->arg]);
kfree(wdata->leds[ops->arg]);
wdata->leds[ops->arg] = NULL;
}
static const struct wiimod_ops wiimod_leds[4] = {
{
.flags = 0,
.arg = 0,
.probe = wiimod_led_probe,
.remove = wiimod_led_remove,
},
{
.flags = 0,
.arg = 1,
.probe = wiimod_led_probe,
.remove = wiimod_led_remove,
},
{
.flags = 0,
.arg = 2,
.probe = wiimod_led_probe,
.remove = wiimod_led_remove,
},
{
.flags = 0,
.arg = 3,
.probe = wiimod_led_probe,
.remove = wiimod_led_remove,
},
};
/* module table */
const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
[WIIMOD_KEYS] = &wiimod_keys,
[WIIMOD_RUMBLE] = &wiimod_rumble,
[WIIMOD_BATTERY] = &wiimod_battery,
[WIIMOD_LED1] = &wiimod_leds[0],
[WIIMOD_LED2] = &wiimod_leds[1],
[WIIMOD_LED3] = &wiimod_leds[2],
[WIIMOD_LED4] = &wiimod_leds[3],
};