kernel-fxtec-pro1x/lib/bitmap.c
Nick Wilson 8c0e33c133 [PATCH] Use ALIGN to remove duplicate code
This patch makes use of ALIGN() to remove duplicate round-up code.

Signed-off-by: Nick Wilson <njw@osdl.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25 16:25:02 -07:00

594 lines
16 KiB
C

/*
* lib/bitmap.c
* Helper functions for bitmap.h.
*
* This source code is licensed under the GNU General Public License,
* Version 2. See the file COPYING for more details.
*/
#include <linux/module.h>
#include <linux/ctype.h>
#include <linux/errno.h>
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <asm/uaccess.h>
/*
* bitmaps provide an array of bits, implemented using an an
* array of unsigned longs. The number of valid bits in a
* given bitmap does _not_ need to be an exact multiple of
* BITS_PER_LONG.
*
* The possible unused bits in the last, partially used word
* of a bitmap are 'don't care'. The implementation makes
* no particular effort to keep them zero. It ensures that
* their value will not affect the results of any operation.
* The bitmap operations that return Boolean (bitmap_empty,
* for example) or scalar (bitmap_weight, for example) results
* carefully filter out these unused bits from impacting their
* results.
*
* These operations actually hold to a slightly stronger rule:
* if you don't input any bitmaps to these ops that have some
* unused bits set, then they won't output any set unused bits
* in output bitmaps.
*
* The byte ordering of bitmaps is more natural on little
* endian architectures. See the big-endian headers
* include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
* for the best explanations of this ordering.
*/
int __bitmap_empty(const unsigned long *bitmap, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap[k])
return 0;
if (bits % BITS_PER_LONG)
if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_empty);
int __bitmap_full(const unsigned long *bitmap, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (~bitmap[k])
return 0;
if (bits % BITS_PER_LONG)
if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_full);
int __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] != bitmap2[k])
return 0;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_equal);
void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
dst[k] = ~src[k];
if (bits % BITS_PER_LONG)
dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
}
EXPORT_SYMBOL(__bitmap_complement);
/*
* __bitmap_shift_right - logical right shift of the bits in a bitmap
* @dst - destination bitmap
* @src - source bitmap
* @nbits - shift by this many bits
* @bits - bitmap size, in bits
*
* Shifting right (dividing) means moving bits in the MS -> LS bit
* direction. Zeros are fed into the vacated MS positions and the
* LS bits shifted off the bottom are lost.
*/
void __bitmap_shift_right(unsigned long *dst,
const unsigned long *src, int shift, int bits)
{
int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
unsigned long mask = (1UL << left) - 1;
for (k = 0; off + k < lim; ++k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take lower rem bits of
* word above and make them the top rem bits of result.
*/
if (!rem || off + k + 1 >= lim)
upper = 0;
else {
upper = src[off + k + 1];
if (off + k + 1 == lim - 1 && left)
upper &= mask;
}
lower = src[off + k];
if (left && off + k == lim - 1)
lower &= mask;
dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
if (left && k == lim - 1)
dst[k] &= mask;
}
if (off)
memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);
/*
* __bitmap_shift_left - logical left shift of the bits in a bitmap
* @dst - destination bitmap
* @src - source bitmap
* @nbits - shift by this many bits
* @bits - bitmap size, in bits
*
* Shifting left (multiplying) means moving bits in the LS -> MS
* direction. Zeros are fed into the vacated LS bit positions
* and those MS bits shifted off the top are lost.
*/
void __bitmap_shift_left(unsigned long *dst,
const unsigned long *src, int shift, int bits)
{
int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
for (k = lim - off - 1; k >= 0; --k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take upper rem bits of
* word below and make them the bottom rem bits of result.
*/
if (rem && k > 0)
lower = src[k - 1];
else
lower = 0;
upper = src[k];
if (left && k == lim - 1)
upper &= (1UL << left) - 1;
dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem;
if (left && k + off == lim - 1)
dst[k + off] &= (1UL << left) - 1;
}
if (off)
memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);
void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k;
int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] & bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_and);
void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k;
int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] | bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_or);
void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k;
int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] ^ bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_xor);
void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k;
int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] & ~bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_andnot);
int __bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & bitmap2[k])
return 1;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 1;
return 0;
}
EXPORT_SYMBOL(__bitmap_intersects);
int __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, int bits)
{
int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & ~bitmap2[k])
return 0;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_subset);
#if BITS_PER_LONG == 32
int __bitmap_weight(const unsigned long *bitmap, int bits)
{
int k, w = 0, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; k++)
w += hweight32(bitmap[k]);
if (bits % BITS_PER_LONG)
w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
return w;
}
#else
int __bitmap_weight(const unsigned long *bitmap, int bits)
{
int k, w = 0, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; k++)
w += hweight64(bitmap[k]);
if (bits % BITS_PER_LONG)
w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
return w;
}
#endif
EXPORT_SYMBOL(__bitmap_weight);
/*
* Bitmap printing & parsing functions: first version by Bill Irwin,
* second version by Paul Jackson, third by Joe Korty.
*/
#define CHUNKSZ 32
#define nbits_to_hold_value(val) fls(val)
#define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))
#define BASEDEC 10 /* fancier cpuset lists input in decimal */
/**
* bitmap_scnprintf - convert bitmap to an ASCII hex string.
* @buf: byte buffer into which string is placed
* @buflen: reserved size of @buf, in bytes
* @maskp: pointer to bitmap to convert
* @nmaskbits: size of bitmap, in bits
*
* Exactly @nmaskbits bits are displayed. Hex digits are grouped into
* comma-separated sets of eight digits per set.
*/
int bitmap_scnprintf(char *buf, unsigned int buflen,
const unsigned long *maskp, int nmaskbits)
{
int i, word, bit, len = 0;
unsigned long val;
const char *sep = "";
int chunksz;
u32 chunkmask;
chunksz = nmaskbits & (CHUNKSZ - 1);
if (chunksz == 0)
chunksz = CHUNKSZ;
i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;
for (; i >= 0; i -= CHUNKSZ) {
chunkmask = ((1ULL << chunksz) - 1);
word = i / BITS_PER_LONG;
bit = i % BITS_PER_LONG;
val = (maskp[word] >> bit) & chunkmask;
len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,
(chunksz+3)/4, val);
chunksz = CHUNKSZ;
sep = ",";
}
return len;
}
EXPORT_SYMBOL(bitmap_scnprintf);
/**
* bitmap_parse - convert an ASCII hex string into a bitmap.
* @buf: pointer to buffer in user space containing string.
* @buflen: buffer size in bytes. If string is smaller than this
* then it must be terminated with a \0.
* @maskp: pointer to bitmap array that will contain result.
* @nmaskbits: size of bitmap, in bits.
*
* Commas group hex digits into chunks. Each chunk defines exactly 32
* bits of the resultant bitmask. No chunk may specify a value larger
* than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value
* then leading 0-bits are prepended. -EINVAL is returned for illegal
* characters and for grouping errors such as "1,,5", ",44", "," and "".
* Leading and trailing whitespace accepted, but not embedded whitespace.
*/
int bitmap_parse(const char __user *ubuf, unsigned int ubuflen,
unsigned long *maskp, int nmaskbits)
{
int c, old_c, totaldigits, ndigits, nchunks, nbits;
u32 chunk;
bitmap_zero(maskp, nmaskbits);
nchunks = nbits = totaldigits = c = 0;
do {
chunk = ndigits = 0;
/* Get the next chunk of the bitmap */
while (ubuflen) {
old_c = c;
if (get_user(c, ubuf++))
return -EFAULT;
ubuflen--;
if (isspace(c))
continue;
/*
* If the last character was a space and the current
* character isn't '\0', we've got embedded whitespace.
* This is a no-no, so throw an error.
*/
if (totaldigits && c && isspace(old_c))
return -EINVAL;
/* A '\0' or a ',' signal the end of the chunk */
if (c == '\0' || c == ',')
break;
if (!isxdigit(c))
return -EINVAL;
/*
* Make sure there are at least 4 free bits in 'chunk'.
* If not, this hexdigit will overflow 'chunk', so
* throw an error.
*/
if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
return -EOVERFLOW;
chunk = (chunk << 4) | unhex(c);
ndigits++; totaldigits++;
}
if (ndigits == 0)
return -EINVAL;
if (nchunks == 0 && chunk == 0)
continue;
__bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
*maskp |= chunk;
nchunks++;
nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
if (nbits > nmaskbits)
return -EOVERFLOW;
} while (ubuflen && c == ',');
return 0;
}
EXPORT_SYMBOL(bitmap_parse);
/*
* bscnl_emit(buf, buflen, rbot, rtop, bp)
*
* Helper routine for bitmap_scnlistprintf(). Write decimal number
* or range to buf, suppressing output past buf+buflen, with optional
* comma-prefix. Return len of what would be written to buf, if it
* all fit.
*/
static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len)
{
if (len > 0)
len += scnprintf(buf + len, buflen - len, ",");
if (rbot == rtop)
len += scnprintf(buf + len, buflen - len, "%d", rbot);
else
len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop);
return len;
}
/**
* bitmap_scnlistprintf - convert bitmap to list format ASCII string
* @buf: byte buffer into which string is placed
* @buflen: reserved size of @buf, in bytes
* @maskp: pointer to bitmap to convert
* @nmaskbits: size of bitmap, in bits
*
* Output format is a comma-separated list of decimal numbers and
* ranges. Consecutively set bits are shown as two hyphen-separated
* decimal numbers, the smallest and largest bit numbers set in
* the range. Output format is compatible with the format
* accepted as input by bitmap_parselist().
*
* The return value is the number of characters which would be
* generated for the given input, excluding the trailing '\0', as
* per ISO C99.
*/
int bitmap_scnlistprintf(char *buf, unsigned int buflen,
const unsigned long *maskp, int nmaskbits)
{
int len = 0;
/* current bit is 'cur', most recently seen range is [rbot, rtop] */
int cur, rbot, rtop;
rbot = cur = find_first_bit(maskp, nmaskbits);
while (cur < nmaskbits) {
rtop = cur;
cur = find_next_bit(maskp, nmaskbits, cur+1);
if (cur >= nmaskbits || cur > rtop + 1) {
len = bscnl_emit(buf, buflen, rbot, rtop, len);
rbot = cur;
}
}
return len;
}
EXPORT_SYMBOL(bitmap_scnlistprintf);
/**
* bitmap_parselist - convert list format ASCII string to bitmap
* @buf: read nul-terminated user string from this buffer
* @mask: write resulting mask here
* @nmaskbits: number of bits in mask to be written
*
* Input format is a comma-separated list of decimal numbers and
* ranges. Consecutively set bits are shown as two hyphen-separated
* decimal numbers, the smallest and largest bit numbers set in
* the range.
*
* Returns 0 on success, -errno on invalid input strings:
* -EINVAL: second number in range smaller than first
* -EINVAL: invalid character in string
* -ERANGE: bit number specified too large for mask
*/
int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
{
unsigned a, b;
bitmap_zero(maskp, nmaskbits);
do {
if (!isdigit(*bp))
return -EINVAL;
b = a = simple_strtoul(bp, (char **)&bp, BASEDEC);
if (*bp == '-') {
bp++;
if (!isdigit(*bp))
return -EINVAL;
b = simple_strtoul(bp, (char **)&bp, BASEDEC);
}
if (!(a <= b))
return -EINVAL;
if (b >= nmaskbits)
return -ERANGE;
while (a <= b) {
set_bit(a, maskp);
a++;
}
if (*bp == ',')
bp++;
} while (*bp != '\0' && *bp != '\n');
return 0;
}
EXPORT_SYMBOL(bitmap_parselist);
/**
* bitmap_find_free_region - find a contiguous aligned mem region
* @bitmap: an array of unsigned longs corresponding to the bitmap
* @bits: number of bits in the bitmap
* @order: region size to find (size is actually 1<<order)
*
* This is used to allocate a memory region from a bitmap. The idea is
* that the region has to be 1<<order sized and 1<<order aligned (this
* makes the search algorithm much faster).
*
* The region is marked as set bits in the bitmap if a free one is
* found.
*
* Returns either beginning of region or negative error
*/
int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
{
unsigned long mask;
int pages = 1 << order;
int i;
if(pages > BITS_PER_LONG)
return -EINVAL;
/* make a mask of the order */
mask = (1ul << (pages - 1));
mask += mask - 1;
/* run up the bitmap pages bits at a time */
for (i = 0; i < bits; i += pages) {
int index = i/BITS_PER_LONG;
int offset = i - (index * BITS_PER_LONG);
if((bitmap[index] & (mask << offset)) == 0) {
/* set region in bimap */
bitmap[index] |= (mask << offset);
return i;
}
}
return -ENOMEM;
}
EXPORT_SYMBOL(bitmap_find_free_region);
/**
* bitmap_release_region - release allocated bitmap region
* @bitmap: a pointer to the bitmap
* @pos: the beginning of the region
* @order: the order of the bits to release (number is 1<<order)
*
* This is the complement to __bitmap_find_free_region and releases
* the found region (by clearing it in the bitmap).
*/
void bitmap_release_region(unsigned long *bitmap, int pos, int order)
{
int pages = 1 << order;
unsigned long mask = (1ul << (pages - 1));
int index = pos/BITS_PER_LONG;
int offset = pos - (index * BITS_PER_LONG);
mask += mask - 1;
bitmap[index] &= ~(mask << offset);
}
EXPORT_SYMBOL(bitmap_release_region);
int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
{
int pages = 1 << order;
unsigned long mask = (1ul << (pages - 1));
int index = pos/BITS_PER_LONG;
int offset = pos - (index * BITS_PER_LONG);
/* We don't do regions of pages > BITS_PER_LONG. The
* algorithm would be a simple look for multiple zeros in the
* array, but there's no driver today that needs this. If you
* trip this BUG(), you get to code it... */
BUG_ON(pages > BITS_PER_LONG);
mask += mask - 1;
if (bitmap[index] & (mask << offset))
return -EBUSY;
bitmap[index] |= (mask << offset);
return 0;
}
EXPORT_SYMBOL(bitmap_allocate_region);