kernel-fxtec-pro1x/arch/arm26/lib/findbit.S
Linus Torvalds 1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00

67 lines
1.7 KiB
ArmAsm

/*
* linux/arch/arm/lib/findbit.S
*
* Copyright (C) 1995-2000 Russell King
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* 16th March 2001 - John Ripley <jripley@sonicblue.com>
* Fixed so that "size" is an exclusive not an inclusive quantity.
* All users of these functions expect exclusive sizes, and may
* also call with zero size.
* Reworked by rmk.
*/
#include <linux/linkage.h>
#include <asm/assembler.h>
.text
/*
* Purpose : Find a 'zero' bit
* Prototype: int find_first_zero_bit(void *addr, unsigned int maxbit);
*/
ENTRY(_find_first_zero_bit_le)
teq r1, #0
beq 3f
mov r2, #0
1: ldrb r3, [r0, r2, lsr #3]
eors r3, r3, #0xff @ invert bits
bne .found @ any now set - found zero bit
add r2, r2, #8 @ next bit pointer
2: cmp r2, r1 @ any more?
blo 1b
3: mov r0, r1 @ no free bits
RETINSTR(mov,pc,lr)
/*
* Purpose : Find next 'zero' bit
* Prototype: int find_next_zero_bit(void *addr, unsigned int maxbit, int offset)
*/
ENTRY(_find_next_zero_bit_le)
teq r1, #0
beq 2b
ands ip, r2, #7
beq 1b @ If new byte, goto old routine
ldrb r3, [r0, r2, lsr #3]
eor r3, r3, #0xff @ now looking for a 1 bit
movs r3, r3, lsr ip @ shift off unused bits
bne .found
orr r2, r2, #7 @ if zero, then no bits here
add r2, r2, #1 @ align bit pointer
b 2b @ loop for next bit
/*
* One or more bits in the LSB of r3 are assumed to be set.
*/
.found: tst r3, #0x0f
addeq r2, r2, #4
movne r3, r3, lsl #4
tst r3, #0x30
addeq r2, r2, #2
movne r3, r3, lsl #2
tst r3, #0x40
addeq r2, r2, #1
mov r0, r2
RETINSTR(mov,pc,lr)