This patch splits alloc_percpu() up into two phases. Likewise for
free_percpu(). This allows clients to limit initial allocations to online
cpu's, and to populate or depopulate per-cpu data at run time as needed:
struct my_struct *obj;
/* initial allocation for online cpu's */
obj = percpu_alloc(sizeof(struct my_struct), GFP_KERNEL);
...
/* populate per-cpu data for cpu coming online */
ptr = percpu_populate(obj, sizeof(struct my_struct), GFP_KERNEL, cpu);
...
/* access per-cpu object */
ptr = percpu_ptr(obj, smp_processor_id());
...
/* depopulate per-cpu data for cpu going offline */
percpu_depopulate(obj, cpu);
...
/* final removal */
percpu_free(obj);
Signed-off-by: Martin Peschke <mp3@de.ibm.com>
Cc: Paul Jackson <pj@sgi.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>