de57606c23
We first define constants, types, and prototypes for the kernel client proper. A few subsystems are defined separately later: the MDS, OSD, and monitor clients, and the messaging layer. Signed-off-by: Sage Weil <sage@newdream.net>
28 lines
452 B
C
28 lines
452 B
C
#ifndef _FS_CEPH_TYPES_H
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#define _FS_CEPH_TYPES_H
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/* needed before including ceph_fs.h */
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#include <linux/in.h>
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#include <linux/types.h>
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#include <linux/fcntl.h>
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#include <linux/string.h>
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#include "ceph_fs.h"
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#include "ceph_frag.h"
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/*
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* Identify inodes by both their ino AND snapshot id (a u64).
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*/
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struct ceph_vino {
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u64 ino;
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u64 snap;
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};
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/* context for the caps reservation mechanism */
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struct ceph_cap_reservation {
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int count;
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};
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#endif
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