86ad53f8aa
Add a device tree source file for the Nintendo GameCube video game console. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Segher Boessenkool <segher@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
109 lines
3 KiB
Text
109 lines
3 KiB
Text
|
|
Nintendo GameCube device tree
|
|
=============================
|
|
|
|
1) The "flipper" node
|
|
|
|
This node represents the multi-function "Flipper" chip, which packages
|
|
many of the devices found in the Nintendo GameCube.
|
|
|
|
Required properties:
|
|
|
|
- compatible : Should be "nintendo,flipper"
|
|
|
|
1.a) The Video Interface (VI) node
|
|
|
|
Represents the interface between the graphics processor and a external
|
|
video encoder.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-vi"
|
|
- reg : should contain the VI registers location and length
|
|
- interrupts : should contain the VI interrupt
|
|
|
|
1.b) The Processor Interface (PI) node
|
|
|
|
Represents the data and control interface between the main processor
|
|
and graphics and audio processor.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-pi"
|
|
- reg : should contain the PI registers location and length
|
|
|
|
1.b.i) The "Flipper" interrupt controller node
|
|
|
|
Represents the interrupt controller within the "Flipper" chip.
|
|
The node for the "Flipper" interrupt controller must be placed under
|
|
the PI node.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-pic"
|
|
|
|
1.c) The Digital Signal Procesor (DSP) node
|
|
|
|
Represents the digital signal processor interface, designed to offload
|
|
audio related tasks.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-dsp"
|
|
- reg : should contain the DSP registers location and length
|
|
- interrupts : should contain the DSP interrupt
|
|
|
|
1.c.i) The Auxiliary RAM (ARAM) node
|
|
|
|
Represents the non cpu-addressable ram designed mainly to store audio
|
|
related information.
|
|
The ARAM node must be placed under the DSP node.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-aram"
|
|
- reg : should contain the ARAM start (zero-based) and length
|
|
|
|
1.d) The Disk Interface (DI) node
|
|
|
|
Represents the interface used to communicate with mass storage devices.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-di"
|
|
- reg : should contain the DI registers location and length
|
|
- interrupts : should contain the DI interrupt
|
|
|
|
1.e) The Audio Interface (AI) node
|
|
|
|
Represents the interface to the external 16-bit stereo digital-to-analog
|
|
converter.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-ai"
|
|
- reg : should contain the AI registers location and length
|
|
- interrupts : should contain the AI interrupt
|
|
|
|
1.f) The Serial Interface (SI) node
|
|
|
|
Represents the interface to the four single bit serial interfaces.
|
|
The SI is a proprietary serial interface used normally to control gamepads.
|
|
It's NOT a RS232-type interface.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-si"
|
|
- reg : should contain the SI registers location and length
|
|
- interrupts : should contain the SI interrupt
|
|
|
|
1.g) The External Interface (EXI) node
|
|
|
|
Represents the multi-channel SPI-like interface.
|
|
|
|
Required properties:
|
|
|
|
- compatible : should be "nintendo,flipper-exi"
|
|
- reg : should contain the EXI registers location and length
|
|
- interrupts : should contain the EXI interrupt
|
|
|