This second version of the bridge loop avoidance for batman-adv
avoids loops between the mesh and a backbone (usually a LAN).
By connecting multiple batman-adv mesh nodes to the same ethernet
segment a loop can be created when the soft-interface is bridged
into that ethernet segment. A simple visualization of the loop
involving the most common case - a LAN as ethernet segment:
node1 <-- LAN --> node2
| |
wifi <-- mesh --> wifi
Packets from the LAN (e.g. ARP broadcasts) will circle forever from
node1 or node2 over the mesh back into the LAN.
With this patch, batman recognizes backbone gateways, nodes which are
part of the mesh and backbone/LAN at the same time. Each backbone
gateway "claims" clients from within the mesh to handle them
exclusively. By restricting that only responsible backbone gateways
may handle their claimed clients traffic, loops are effectively
avoided.
Signed-off-by: Simon Wunderlich <siwu@hrz.tu-chemnitz.de>
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
The client announcement mechanism informs every mesh node in the network
of any connected non-mesh client, in order to find the path towards that
client from any given point in the mesh.
The old implementation was based on the simple idea of appending a data
buffer to each OGM containing all the client MAC addresses the node is
serving. All other nodes can populate their global translation tables
(table which links client MAC addresses to node addresses) using this
MAC address buffer and linking it to the node's address contained in the
OGM. A node that wants to contact a client has to lookup the node the
client is connected to and its address in the global translation table.
It is easy to understand that this implementation suffers from several
issues:
- big overhead (each and every OGM contains the entire list of
connected clients)
- high latencies for client route updates due to long OGM trip time and
OGM losses
The new implementation addresses these issues by appending client
changes (new client joined or a client left) to the OGM instead of
filling it with all the client addresses each time. In this way nodes
can modify their global tables by means of "updates", thus reducing the
overhead within the OGMs.
To keep the entire network in sync each node maintains a translation
table version number (ttvn) and a translation table checksum. These
values are spread with the OGM to allow all the network participants to
determine whether or not they need to update their translation table
information.
When a translation table lookup is performed in order to send a packet
to a client attached to another node, the destination's ttvn is added to
the payload packet. Forwarding nodes can compare the packet's ttvn with
their destination's ttvn (this node could have a fresher information
than the source) and re-route the packet if necessary. This greatly
reduces the packet loss of clients roaming from one AP to the next.
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
B.A.T.M.A.N. (better approach to mobile ad-hoc networking) is a routing
protocol for multi-hop ad-hoc mesh networks. The networks may be wired or
wireless. See http://www.open-mesh.org/ for more information and user space
tools.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: David S. Miller <davem@davemloft.net>