This is needed for a bugfix in the vmwgfx driver.
Drivers may have GPU bindings on buffers that core TTM is not aware of,
and TTM may view those buffers as ordinary system memory buffers.
Add a notifier to such drivers when TTM is about to move the buffer
contents out to swappable memory. The driver must then release any
private GPU bindings on those buffers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Return -ERESTARTSYS instead of -ERESTART when interrupted by a signal.
The -ERESTARTSYS is converted to an -EINTR by the kernel signal layer
before returned to user-space.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This change allow driver to pass sorted memory placement,
from most prefered placement to least prefered placement.
In order to avoid long function prototype a structure is
used to gather memory placement informations such as range
restriction (if you need a buffer to be in given range).
Range restriction is determined by fpfn & lpfn which are
the first page and last page number btw which allocation
can happen. If those fields are set to 0 ttm will assume
buffer can be put anywhere in the address space (thus it
avoids putting a burden on the driver to always properly
set those fields).
This patch also factor few functions like evicting first
entry of lru list or getting a memory space. This avoid
code duplication.
V2: Change API to use placement flags and array instead
of packing placement order into a quadword.
V3: Make sure we set the appropriate mem.placement flag
when validating or allocation memory space.
[Pending Thomas Hellstrom further review but okay
from preliminary review so far].
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Common resources, like memory accounting and swap lists should be
global and not per device. Introduce a struct ttm_bo_global to
accomodate this, and register it with sysfs. Add a small sysfs interface
to return the number of active buffer objects.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@linux.ie>
This adds new set/get tiling interfaces where the pitch
and macro/micro tiling enables can be set. Along with
a flag to decide if this object should have a surface when mapped.
The only thing we need to allocate with a mapped surface should be
the frontbuffer. Note rotate scanout shouldn't require one, and
back/depth shouldn't either, though mesa needs some fixes.
It fixes the TTM interfaces along Thomas's suggestions, and I've tested
the surface stealing code with two X servers and not seen any lockdep issues.
I've stopped tiling the fbcon frontbuffer, as I don't see there being
any advantage other than testing, I've left the testing commands in there,
just flip the fb_tiled to true in radeon_fb.c
Open: Can we integrate endian swapping in with this?
Future features:
texture tiling - need to relocate texture registers TXOFFSET* with tiling info.
This also merges Michel's cleanup surfaces regs at init time patch
even though it makes sense on its own, this patch really relies on it.
Some PowerMac firmwares set up a tiling surface at the beginning of VRAM
which messes us up otherwise.
that patch is:
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This add support for using dma32 memory on gpus that really need it.
Currently IGPs are left without DMA32 but we might need to change
that unless we can fix rs690.
Signed-off-by: Dave Airlie <airlied@redhat.com>
TTM is a GPU memory manager subsystem designed for use with GPU
devices with various memory types (On-card VRAM, AGP,
PCI apertures etc.). It's essentially a helper library that assists
the DRM driver in creating and managing persistent buffer objects.
TTM manages placement of data and CPU map setup and teardown on
data movement. It can also optionally manage synchronization of
data on a per-buffer-object level.
TTM takes care to provide an always valid virtual user-space address
to a buffer object which makes user-space sub-allocation of
big buffer objects feasible.
TTM uses a fine-grained per buffer-object locking scheme, taking
care to release all relevant locks when waiting for the GPU.
Although this implies some locking overhead, it's probably a big
win for devices with multiple command submission mechanisms, since
the lock contention will be minimal.
TTM can be used with whatever user-space interface the driver
chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver
and is also the GPU memory management core of various new experimental
DRM drivers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>