The current radeonfb memset's the framebuffer to 0 when loaded. This
removes occasional artifacts but has the nasty side effect that if you
load radeonfb without framebuffer console, you destroy the VGA text
buffer, font, etc... radeon must not touch the framebuffer content when
it doesn't "own" it.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch adds to the fbdev interface a set_cmap callback that allow the
driver to "batch" palette changes. This is useful for drivers like
radeonfb which might require lenghtly workarounds on palette accesses, thus
allowing to factor out those workarounds efficiently.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!