Commit graph

12 commits

Author SHA1 Message Date
Ingo Molnar
306e440daf [PATCH] x86: i8253/i8259A lock cleanup
Introduce proper declarations for i8253_lock and i8259A_lock.

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-30 08:45:10 -07:00
Linus Torvalds
3c803e8e2f Commit the manual part of the input layer merge.
git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed.  My bad.
2005-06-27 17:49:45 -07:00
Linus Torvalds
3e0777b8fa Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/dtor/input.git manually
Some manual fixups required due to clashes with the PF_FREEZE cleanups.
2005-06-27 14:47:31 -07:00
Christoph Lameter
3e1d1d28d9 [PATCH] Cleanup patch for process freezing
1. Establish a simple API for process freezing defined in linux/include/sched.h:

   frozen(process)		Check for frozen process
   freezing(process)		Check if a process is being frozen
   freeze(process)		Tell a process to freeze (go to refrigerator)
   thaw_process(process)	Restart process
   frozen_process(process)	Process is frozen now

2. Remove all references to PF_FREEZE and PF_FROZEN from all
   kernel sources except sched.h

3. Fix numerous locations where try_to_freeze is manually done by a driver

4. Remove the argument that is no longer necessary from two function calls.

5. Some whitespace cleanup

6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
   cleared before setting PF_FROZEN, recalc_sigpending does not check
   PF_FROZEN).

This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!

Signed-off-by: Christoph Lameter <christoph@lameter.com>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25 17:10:13 -07:00
Ingo Molnar
39c715b717 [PATCH] smp_processor_id() cleanup
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.

The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.

Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.

In the new code, there are two externally visible symbols:

 - smp_processor_id(): debug variant.

 - raw_smp_processor_id(): nondebug variant. Replaces all existing
   uses of _smp_processor_id() and __smp_processor_id(). Defined
   by every SMP architecture in include/asm-*/smp.h.

There is one new internal symbol, dependent on DEBUG_PREEMPT:

 - debug_smp_processor_id(): internal debug variant, mapped to
                             smp_processor_id().

Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file.  All related comments got updated and/or
clarified.

I have build/boot tested the following 8 .config combinations on x86:

 {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}

I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT.  (Other
architectures are untested, but should work just fine.)

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-21 18:46:13 -07:00
Yani Ioannou
e404e274f6 [PATCH] Driver Core: drivers/i2c/chips/w83781d.c - drivers/s390/block/dcssblk.c: update device attribute callbacks
Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2005-06-20 15:15:34 -07:00
Dmitry Torokhov
3f9f17d443 Input: switch gameport core to using kthread API instead of
using daemonize() and signals. This way kgameportd will
       never be accidentially killed.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-06-01 02:38:16 -05:00
Vojtech Pavlik
f23488b2ab Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:43 -05:00
Vojtech Pavlik
e8eef57733 Input: Crystal SoundFusion (cs461x) gameport support isn't needed
either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:33 -05:00
Vojtech Pavlik
f6397cecad Input: Probe PnP gameports first, ISA after that.
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:01 -05:00
Adrian Bunk
668d1e6093 Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-28 02:11:12 -05:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00