Add (set|get)_dr callbacks to x86_emulate_ops instead of calling
them directly.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
ljmp/lcall instruction operand contains address and segment.
It can be 10 bytes long. Currently we decode it as two different
operands. Fix it by introducing new kind of operand that can hold
entire far address.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
Introduce read cache which is needed for instruction that require more
then one exit to userspace. After returning from userspace the instruction
will be re-executed with cached read value.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
When a fault triggers a task switch, the error code, if existent, has to
be pushed on the new task's stack. Implement the missing bits.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Make sure that rflags is committed only after successful instruction
emulation.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
To optimize "rep ins" instruction do IO in big chunks ahead of time
instead of doing it only when required during instruction emulation.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Currently when string instruction is only partially complete we go back
to a guest mode, guest tries to reexecute instruction and exits again
and at this point emulation continues. Avoid all of this by restarting
instruction without going back to a guest mode, but return to a guest
mode each 1024 iterations to allow interrupt injection. Pending
exception causes immediate guest entry too.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
in/out emulation is broken now. The breakage is different depending
on where IO device resides. If it is in userspace emulator reports
emulation failure since it incorrectly interprets kvm_emulate_pio()
return value. If IO device is in the kernel emulation of 'in' will do
nothing since kvm_emulate_pio() stores result directly into vcpu
registers, so emulator will overwrite result of emulation during
commit of shadowed register.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Eliminate the need to call back into KVM to get it from emulator.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Use this callback instead of directly call kvm function. Also rename
realmode_(set|get)_cr to emulator_(set|get)_cr since function has nothing
to do with real mode.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
The interrupt shadow created by STI or MOV-SS-like operations is part of
the VCPU state and must be preserved across migration. Transfer it in
the spare padding field of kvm_vcpu_events.interrupt.
As a side effect we now have to make vmx_set_interrupt_shadow robust
against both shadow types being set. Give MOV SS a higher priority and
skip STI in that case to avoid that VMX throws a fault on next entry.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
Currently when x86 emulator needs to access memory, page walk is done with
broadest permission possible, so if emulated instruction was executed
by userspace process it can still access kernel memory. Fix that by
providing correct memory access to page walker during emulation.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>
For some instructions CPU behaves differently for real-mode and
virtual 8086. Let emulator know which mode cpu is in, so it will
not poke into vcpu state directly.
Signed-off-by: Gleb Natapov <gleb@redhat.com>
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>
The explanation of write_emulated is confused with
that of read_emulated. This patch fix it.
Signed-off-by: Takuya Yoshikawa <yoshikawa.takuya@oss.ntt.co.jp>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
While we are never normally passed an instruction that exceeds 15 bytes,
smp games can cause us to attempt to interpret one, which will cause
large latencies in non-preempt hosts.
Cc: stable@kernel.org
Signed-off-by: Avi Kivity <avi@redhat.com>