The mmap_region() code would temporarily set the VM_ACCOUNT flag for
anonymous shared mappings just to inform shmem_zero_setup() that it
should enable accounting for the resulting shm object. It would then
clear the flag after calling ->mmap (for the /dev/zero case) or doing
shmem_zero_setup() (for the MAP_ANON case).
This just resulted in vma merge issues, but also made for just
unnecessary confusion. Use the already-existing VM_NORESERVE flag for
this instead, and let shmem_{zero|file}_setup() just figure it out from
that.
This also happens to make it obvious that the new DRI2 GEM layer uses a
non-reserving backing store for its object allocation - which is quite
possibly not intentional. But since I didn't want to change semantics
in this patch, I left it alone, and just updated the caller to use the
new flag semantics.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Add core support for mapping of GEM objects. Drivers should provide a
vm_operations_struct if they want to support page faulting of objects.
The code for handling GEM object offsets was taken from TTM, which was
written by Thomas Hellström.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>