Fix "warning: Using plain integer as NULL pointer".
Convert 'x < y ? x : y' to use min() instead.
Signed-off-by: Richard Knutsson <ricknu-0@student.ltu.se>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Previously, all yuv data written to /dev/video48 had only basic support with
no double buffering to avoid display tearing.
With this patch, yuv frames written to video48 are now handled by the existing
IVTV_IOC_DMA_FRAME framework. As such, the frames are hardware buffered to
avoid tearing, and honour scaling mode & field order options. Unlike the
proprietary IVTV_IOC_DMA_FRAME ioctl, all parameters are controlled by the
V4L2 API.
Due to mpeg & yuv output restrictions being different, their V4L2 output
controls have been separated. To control the yuv output, the V4L2 calls must
be done via video48.
If the ivtvfb module is loaded, there will be one side effect to this merge.
The yuv output window will be constrained to the visible framebuffer area. In
the event that a virtual framebuffer size is being used, the limit to the
output size will be the virtual dimensions, but only the portion that falls
within the currently visible area of the framebuffer will be shown.
Like the IVTV_IOC_DMA_FRAME ioctl, the supplied frames must be padded to 720
pixels wide. However the height must only be padded up the nearest multiple
of 32. This would mean an image of 102 lines must be padded to 128. As long
as the true source image size is given, the padding will not be visible in
the final output.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Interlace mode selection code moved into the frame setup phase, so it's now
run before the frame is loaded into a hardware buffer. Given that it can
affect how a new frame is displayed, it was a bit stupid running it after the
frame was already visible.
A few stray interlace related variables which were linked to individual frames
have now been moved into the yuv_frame_info struct. This means that all
variables linked to a specific frame are in the same place & not scattered.
Minor code reformatting in areas touched by the above changes.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Inadvertently missed a line when converting code to new hardware buffering
method. In some circumstances, this would lead to a frame being displayed
using parameters belonging to another frame.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
ivtv_yuv_prep_frame is split in smaller code blocks.
Modified yuv buffer handling on the PVR350 itself. We now cycle through all 8
hardware buffers.
With this patch in place, driver behaviour should remain unchanged from the
existing release.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Currently the yuv output stream buffer is divided into blocks whose size
depend on the broadcast standard selected during the driver init phase.
However, the standard can be changed after the init phase. This effectively
breaks the yuv output stream handler, since it relies on the different yuv
planes being block aligned.
This patch changes the setup, so that the block size is always the same. The
decoder dma function has been modified to cope with the fact that the second
yuv plane may no longer be block aligned. The start of the yuv frame must
still be at the beginning of a block, so the stream write function has also
been modified to ensure this is always true.
Also, the stream write function will now initiate a yuv dma transfer as soon
as a full frame is ready. It will not wait until the current write request
has completed, or the stream buffer becomes full.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Also fixed a few cases of cut&paste errors where 'buf' would be set to the
first entry in the list prior to be used as the loop iterator. In one case
the value of buf was used before it was changed, but the rest were
unnecessary.
There was one list_for_each+list_entry loop that wasn't changed, since it
depending on the loop iterator being left as NULL if the list was empty.
Signed-off-by: Trent Piepho <xyzzy@speakeasy.org>
CC: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Besides some VBI cleanups this patch also fixes a subtle problem with the
VBI re-insertion stream where the PIO work handler wasn't called quickly
enough, resulting in occasional corrupt data.
Furthermore the CC output didn't disable CC correctly and at the right time,
causing duplicates to be sent.
An saa7127 fix for VPS output was also added: the wrong data was sent.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
- Give up frame after three retries.
- When the last capture/decode ends, make sure to delete the dma_timer.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
- Invalid VBI packets should result in an empty VBI frame, not
in an zero-sized frame that causes the reader to incorrectly
return a 0 (EOF) value.
- PIO completion should not reset the sg_pending_size field.
- The DMA offset detection code should be ignored for PIO transfers:
it somehow messes up the data on the card and is not needed anyway
for PIO.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
It turns out that the cx23415/6 DMA engine cannot do scatter/gather DMA
reliably. Every so often depending on the phase of the moon and your
hardware configuration the cx2341x DMA engine simply chokes on it and
you have to reboot to get it working again.
This change replaced the scatter/gather DMA by single transfers at a time,
where the driver is now responsible for DMA-ing each buffer.
UDMA is still done using scatter/gather DMA, that will be fixed soon.
Many thanks to Mark Bryars <mark.bryars@etvinteractive.com> for discovering
the link between scatter/gather and the DMA timeouts.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
When there are no more free buffers, then buffers are stolen from the
predma queue. Buffers should be stolen from the head of that queue (which
is where the most recently added buffers are) and all buffers belonging
to a frame should be stolen. Otherwise 'half-frames' would remain in the
queue, which leads to ugly playback and complete sync failure for YUV
buffers.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
In the current driver, the field order is global. As soon as it's changed it
takes immediate effect. This is a problem when the video changes order mid
stream. Although it mostly works okay, the video may judder / flicker.
This patch attaches the field order to the frame, so that any buffered frames
will not be displayed until the correct field. In the event that the field
order is changed mid stream, the driver will ensure that the previous frame
is displayed for a minimum of 3 fields. These are the two original fields the
frame should have occupied, plus the one extra since the new frame still has
to wait for the correct field.
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
The VBI DMA is handled in a special way and is marked with a bit.
However, that bit was set at the wrong time and could be cleared
by mistake if a PCM (or other) DMA request would arrive before the
VBI DMA was completed. So on completion of the VBI DMA the driver
no longer knew that that DMA transfer was for VBI data. And this
in turn caused havoc with the card's DMA engine.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Add support for high volume debug messages, allowing them to be turned
on selectively.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Sliced VBI transfers use PIO instead of DMA. This was done inside the
interrupt handler, but since PIO accesses are very slow this meant that
a lot of time was spent inside the interrupt handler. All PIO copies are
now moved to a workqueue. This should fix various issues with missing time
ticks and remote key hits.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>
It took three core maintainers, over four years of work, eight new i2c
modules, eleven new V4L2 ioctls, three new DVB video ioctls, a Sliced
VBI API, a new MPEG encoder API, an enhanced DVB video MPEG decoding
API, major YUV/OSD contributions from Ian and John, web/wiki/svn/trac
support from Axel Thimm, (hardware) support from Hauppauge, support and
assistance from the v4l-dvb people and the many, many users of ivtv to
finally make it possible to merge this driver into the kernel.
Thank you all!
Signed-off-by: Kevin Thayer <nufan_wfk@yahoo.com>
Signed-off-by: Chris Kennedy <c@groovy.org>
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: John P Harvey <john.p.harvey@btinternet.com>
Signed-off-by: Ian Armstrong <ian@iarmst.demon.co.uk>
Signed-off-by: Mauro Carvalho Chehab <mchehab@infradead.org>