All TTM driver have been converted to new io_mem_reserve/free
interface which allow driver to choose and return proper io
base, offset to core TTM for ioremapping if necessary. This
patch remove what is now deadcode.
V2 adapt to match with change in first patch of the patchset
V3 update after io_mem_reserve/io_mem_free callback balancing
V4 adjust to minor cleanup
V5 remove the needs ioremap flag
V6 keep the ioremapping facility in TTM
[airlied- squashed driver removals in here also]
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This add the support for the new fault callback, does change anything
from driver point of view.
Improvement: store the aperture base in a variable so that we don't
call a function to get it on each fault.
Patch hasn't been tested.
V2 don't derefence bo->mem.mm_node as it's not NULL only for
VRAM or GTT
V3 update after io_mem_reserve/io_mem_free callback balancing
V4 callback has to ioremap
V5 ioremap is done by TTM
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use VRAM whenever there is free space for DMA buffers,
but use system GMR memory if using VRAM would cause an eviction.
This significantly reduces the guest system memory usage for
VMs with a large amount of VRAM allocated.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Unbind GMR bindings on the buffer about to be swapped out.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was previously done explicitly for overlay- and fb buffers.
Now it's done for any buffer leaving the SYSTEM memory region.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>