Input: gameport - switch to using pr_xxx() and dev_xxx()

pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2010-01-05 17:56:03 -08:00
parent d621af4730
commit fc99ec6f4b

View file

@ -11,6 +11,8 @@
* the Free Software Foundation.
*/
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
@ -190,9 +192,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive
error = device_bind_driver(&gameport->dev);
if (error) {
printk(KERN_WARNING
"gameport: device_bind_driver() failed "
"for %s (%s) and %s, error: %d\n",
dev_warn(&gameport->dev,
"device_bind_driver() failed for %s (%s) and %s, error: %d\n",
gameport->phys, gameport->name,
drv->description, error);
drv->disconnect(gameport);
@ -209,9 +210,9 @@ static void gameport_find_driver(struct gameport *gameport)
error = device_attach(&gameport->dev);
if (error < 0)
printk(KERN_WARNING
"gameport: device_attach() failed for %s (%s), error: %d\n",
gameport->phys, gameport->name, error);
dev_warn(&gameport->dev,
"device_attach() failed for %s (%s), error: %d\n",
gameport->phys, gameport->name, error);
}
@ -262,17 +263,14 @@ static int gameport_queue_event(void *object, struct module *owner,
event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
if (!event) {
printk(KERN_ERR
"gameport: Not enough memory to queue event %d\n",
event_type);
pr_err("Not enough memory to queue event %d\n", event_type);
retval = -ENOMEM;
goto out;
}
if (!try_module_get(owner)) {
printk(KERN_WARNING
"gameport: Can't get module reference, dropping event %d\n",
event_type);
pr_warning("Can't get module reference, dropping event %d\n",
event_type);
kfree(event);
retval = -EINVAL;
goto out;
@ -335,7 +333,6 @@ static struct gameport_event *gameport_get_event(void)
}
spin_unlock_irqrestore(&gameport_event_lock, flags);
return event;
}
@ -354,16 +351,14 @@ static void gameport_handle_event(void)
if ((event = gameport_get_event())) {
switch (event->type) {
case GAMEPORT_REGISTER_PORT:
gameport_add_port(event->object);
break;
case GAMEPORT_ATTACH_DRIVER:
gameport_attach_driver(event->object);
break;
case GAMEPORT_REGISTER_PORT:
gameport_add_port(event->object);
break;
default:
break;
case GAMEPORT_ATTACH_DRIVER:
gameport_attach_driver(event->object);
break;
}
gameport_remove_duplicate_events(event);
@ -433,7 +428,6 @@ static int gameport_thread(void *nothing)
kthread_should_stop() || !list_empty(&gameport_event_list));
} while (!kthread_should_stop());
printk(KERN_DEBUG "gameport: kgameportd exiting\n");
return 0;
}
@ -445,6 +439,7 @@ static int gameport_thread(void *nothing)
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
@ -513,7 +508,8 @@ static void gameport_init_port(struct gameport *gameport)
mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
dev_set_name(&gameport->dev, "gameport%lu",
(unsigned long)atomic_inc_return(&gameport_no) - 1);
gameport->dev.bus = &gameport_bus;
gameport->dev.release = gameport_release_port;
if (gameport->parent)
@ -542,16 +538,16 @@ static void gameport_add_port(struct gameport *gameport)
list_add_tail(&gameport->node, &gameport_list);
if (gameport->io)
printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
gameport->name, gameport->phys, gameport->io, gameport->speed);
dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
gameport->name, gameport->phys, gameport->io, gameport->speed);
else
printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
gameport->name, gameport->phys, gameport->speed);
error = device_add(&gameport->dev);
if (error)
printk(KERN_ERR
"gameport: device_add() failed for %s (%s), error: %d\n",
dev_err(&gameport->dev,
"device_add() failed for %s (%s), error: %d\n",
gameport->phys, gameport->name, error);
}
@ -693,8 +689,7 @@ static void gameport_attach_driver(struct gameport_driver *drv)
error = driver_attach(&drv->driver);
if (error)
printk(KERN_ERR
"gameport: driver_attach() failed for %s, error: %d\n",
pr_err("driver_attach() failed for %s, error: %d\n",
drv->driver.name, error);
}
@ -715,8 +710,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
error = driver_register(&drv->driver);
if (error) {
printk(KERN_ERR
"gameport: driver_register() failed for %s, error: %d\n",
pr_err("driver_register() failed for %s, error: %d\n",
drv->driver.name, error);
return error;
}
@ -816,7 +810,7 @@ static int __init gameport_init(void)
error = bus_register(&gameport_bus);
if (error) {
printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
pr_err("failed to register gameport bus, error: %d\n", error);
return error;
}
@ -824,7 +818,7 @@ static int __init gameport_init(void)
if (IS_ERR(gameport_task)) {
bus_unregister(&gameport_bus);
error = PTR_ERR(gameport_task);
printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
pr_err("Failed to start kgameportd, error: %d\n", error);
return error;
}