gameport: don't export functions that are static inline

This does not make sense and moreover causes build failures
on alpha.

Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Ivan Kokshaysky 2008-01-03 10:46:03 -05:00 committed by Dmitry Torokhov
parent 4c64681eff
commit f5ad586751

View file

@ -38,8 +38,6 @@ EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open); EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close); EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read);
EXPORT_SYMBOL(gameport_set_name);
EXPORT_SYMBOL(gameport_set_phys); EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling); EXPORT_SYMBOL(gameport_stop_polling);