gameport: don't export functions that are static inline
This does not make sense and moreover causes build failures on alpha. Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -38,8 +38,6 @@ EXPORT_SYMBOL(gameport_unregister_driver);
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EXPORT_SYMBOL(gameport_open);
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EXPORT_SYMBOL(gameport_open);
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EXPORT_SYMBOL(gameport_close);
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EXPORT_SYMBOL(gameport_close);
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EXPORT_SYMBOL(gameport_rescan);
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EXPORT_SYMBOL(gameport_rescan);
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EXPORT_SYMBOL(gameport_cooked_read);
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EXPORT_SYMBOL(gameport_set_name);
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EXPORT_SYMBOL(gameport_set_phys);
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EXPORT_SYMBOL(gameport_set_phys);
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EXPORT_SYMBOL(gameport_start_polling);
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EXPORT_SYMBOL(gameport_start_polling);
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EXPORT_SYMBOL(gameport_stop_polling);
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EXPORT_SYMBOL(gameport_stop_polling);
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