From f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f Mon Sep 17 00:00:00 2001 From: Vojtech Pavlik Date: Sun, 29 May 2005 02:25:43 -0500 Subject: [PATCH] Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver offers the gameport part already. Signed-off-by: Vojtech Pavlik Signed-off-by: Dmitry Torokhov --- drivers/input/gameport/Kconfig | 10 -- drivers/input/gameport/Makefile | 1 - drivers/input/gameport/vortex.c | 186 -------------------------------- 3 files changed, 197 deletions(-) delete mode 100644 drivers/input/gameport/vortex.c diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6d7270214cc3..7524bd7d8b8f 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1 To compile this driver as a module, choose M here: the module will be called emu10k1-gp. -config GAMEPORT_VORTEX - tristate "Aureal Vortex, Vortex 2 gameport support" - depends on PCI - help - Say Y here if you have an Aureal Vortex 1 or 2 card and want - to use its gameport. - - To compile this driver as a module, choose M here: the - module will be called vortex. - config GAMEPORT_FM801 tristate "ForteMedia FM801 gameport support" depends on PCI diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile index ba8023f8cf97..b6f6097bd8c4 100644 --- a/drivers/input/gameport/Makefile +++ b/drivers/input/gameport/Makefile @@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o obj-$(CONFIG_GAMEPORT_L4) += lightning.o obj-$(CONFIG_GAMEPORT_NS558) += ns558.o -obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c deleted file mode 100644 index 36b0309c8bf6..000000000000 --- a/drivers/input/gameport/vortex.c +++ /dev/null @@ -1,186 +0,0 @@ -/* - * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ - * - * Copyright (c) 2000-2001 Vojtech Pavlik - * - * Based on the work of: - * Raymond Ingles - */ - -/* - * Trident 4DWave and Aureal Vortex gameport driver for Linux - */ - -/* - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * Should you need to contact me, the author, you can do so either by - * e-mail - mail your message to , or by paper mail: - * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic - */ - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -MODULE_AUTHOR("Vojtech Pavlik "); -MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); -MODULE_LICENSE("GPL"); - -#define VORTEX_GCR 0x0c /* Gameport control register */ -#define VORTEX_LEG 0x08 /* Legacy port location */ -#define VORTEX_AXD 0x10 /* Axes start */ -#define VORTEX_DATA_WAIT 20 /* 20 ms */ - -struct vortex { - struct gameport *gameport; - struct pci_dev *dev; - unsigned char __iomem *base; - unsigned char __iomem *io; -}; - -static unsigned char vortex_read(struct gameport *gameport) -{ - struct vortex *vortex = gameport->port_data; - return readb(vortex->io + VORTEX_LEG); -} - -static void vortex_trigger(struct gameport *gameport) -{ - struct vortex *vortex = gameport->port_data; - writeb(0xff, vortex->io + VORTEX_LEG); -} - -static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) -{ - struct vortex *vortex = gameport->port_data; - int i; - - *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; - - for (i = 0; i < 4; i++) { - axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); - if (axes[i] == 0x1fff) axes[i] = -1; - } - - return 0; -} - -static int vortex_open(struct gameport *gameport, int mode) -{ - struct vortex *vortex = gameport->port_data; - - switch (mode) { - case GAMEPORT_MODE_COOKED: - writeb(0x40, vortex->io + VORTEX_GCR); - msleep(VORTEX_DATA_WAIT); - return 0; - case GAMEPORT_MODE_RAW: - writeb(0x00, vortex->io + VORTEX_GCR); - return 0; - default: - return -1; - } - - return 0; -} - -static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) -{ - struct vortex *vortex; - struct gameport *port; - int i; - - vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); - port = gameport_allocate_port(); - if (!vortex || !port) { - printk(KERN_ERR "vortex: Memory allocation failed.\n"); - kfree(vortex); - gameport_free_port(port); - return -ENOMEM; - } - - for (i = 0; i < 6; i++) - if (~pci_resource_flags(dev, i) & IORESOURCE_IO) - break; - - pci_enable_device(dev); - - vortex->dev = dev; - vortex->gameport = port; - vortex->base = ioremap(pci_resource_start(vortex->dev, i), - pci_resource_len(vortex->dev, i)); - vortex->io = vortex->base + id->driver_data; - - pci_set_drvdata(dev, vortex); - - port->port_data = vortex; - port->fuzz = 64; - - gameport_set_name(port, "AU88x0"); - gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); - port->dev.parent = &dev->dev; - port->read = vortex_read; - port->trigger = vortex_trigger; - port->cooked_read = vortex_cooked_read; - port->open = vortex_open; - - gameport_register_port(port); - - return 0; -} - -static void __devexit vortex_remove(struct pci_dev *dev) -{ - struct vortex *vortex = pci_get_drvdata(dev); - - gameport_unregister_port(vortex->gameport); - iounmap(vortex->base); - kfree(vortex); -} - -static struct pci_device_id vortex_id_table[] = { - { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, - { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, - { 0 } -}; - -static struct pci_driver vortex_driver = { - .name = "vortex_gameport", - .id_table = vortex_id_table, - .probe = vortex_probe, - .remove = __devexit_p(vortex_remove), -}; - -static int __init vortex_init(void) -{ - return pci_register_driver(&vortex_driver); -} - -static void __exit vortex_exit(void) -{ - pci_unregister_driver(&vortex_driver); -} - -module_init(vortex_init); -module_exit(vortex_exit);