GFS2: Eliminate redundant calls to may_grant
Function add_to_queue was checking may_grant for the passed-in holder for every iteration of its gh2 loop. Now it only checks it once at the beginning to see if a try lock is futile. Signed-off-by: Bob Peterson <rpeterso@redhat.com> Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
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1 changed files with 4 additions and 5 deletions
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@ -954,7 +954,7 @@ __acquires(&gl->gl_spin)
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struct gfs2_sbd *sdp = gl->gl_sbd;
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struct list_head *insert_pt = NULL;
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struct gfs2_holder *gh2;
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int try_lock = 0;
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int try_futile = 0;
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BUG_ON(gh->gh_owner_pid == NULL);
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if (test_and_set_bit(HIF_WAIT, &gh->gh_iflags))
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@ -962,7 +962,7 @@ __acquires(&gl->gl_spin)
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if (gh->gh_flags & (LM_FLAG_TRY | LM_FLAG_TRY_1CB)) {
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if (test_bit(GLF_LOCK, &gl->gl_flags))
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try_lock = 1;
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try_futile = !may_grant(gl, gh);
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if (test_bit(GLF_INVALIDATE_IN_PROGRESS, &gl->gl_flags))
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goto fail;
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}
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@ -971,9 +971,8 @@ __acquires(&gl->gl_spin)
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if (unlikely(gh2->gh_owner_pid == gh->gh_owner_pid &&
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(gh->gh_gl->gl_ops->go_type != LM_TYPE_FLOCK)))
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goto trap_recursive;
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if (try_lock &&
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!(gh2->gh_flags & (LM_FLAG_TRY | LM_FLAG_TRY_1CB)) &&
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!may_grant(gl, gh)) {
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if (try_futile &&
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!(gh2->gh_flags & (LM_FLAG_TRY | LM_FLAG_TRY_1CB))) {
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fail:
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gh->gh_error = GLR_TRYFAILED;
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gfs2_holder_wake(gh);
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